01-10-2005, 12:39 PM
LochnarITB,Jan 7 2005, 11:54 PM Wrote:P.S. It would be great to see a report(s), after everyone's limited play time, of how the game is progressing. I would really love to know if there is any change to henchman control to help those of us who tend to not play with real folk (was gonna say solo but that isn't really true with henchman).
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I didn't try the henchmen much though from my limited experience with them, I am not very anxious to try them again, I always prefered real players over some dumb AI that seems to do all the worst possible things...
I would REALLY like to have more customizations options right from the start, whether it be the player model itself, the skill or even making the NPC merchants sell dyes for low price, people just look too much alike but aside from that, the game seems to progress nicely, when playing the E3 For Everyone event I saw some skills that always made you wonder why they even exist as they were either the same skill with a different animation or simply EXTREMELY situational.
Now however, I have not witnessed any skill that struck me as being useless, granted I havn't seen much since I didn't even reach Lion's Arch and only got 1 character (had?) which is an Elementalist/Mesmer.
The fast paced action of this game reminds a FPS very much but not in the way of simply being faster with the mouse, more like with the mind, one move can mean the death, or triumph, of the battle, much more than it was at the first beta event.
Overall, the greatest progress that I have seen in the game is with the skills (and items, to an extent), the skills now all seem to have an advantage and/or a disadvantage to them that differs them from the other skills which makes deciding what skills you'll get for the next mission much harder and quite more enjoyable for me at least.
"Turn the key deftly in the oiled wards, and seal the hushed casket of my soul" - John Keats, "To Sleep"