01-08-2005, 09:23 PM
Quote:As Olon said above, warriors NEED the initial beatdown to get rage to effectively crowd control the mobs.What happened to charge?
Quote:This is why often warriors prefer to charge into mobs if situation permits; they get both initial aggro and extra rage. If the hunter pulls 3 mobs, how the warrior is going to get them all off him without rage?Go after one withOUT the mark then if it makes you happy (though that's a bad idea since it will usually go after you anyway if you went for the one with the mark). Remember the guy was saying the people will be waiting in this "absolute safety" zone so there is plenty of space for the warrior to use charge. If you want to complain about lost rage I would assume that since you can now charge without turning a 2 mob into a 6 one that more than makes up for the maybe 2 hits you lose to the hunter. Disengage is very effective at making something find another target and the cooldown is low enough that even if 5 are chasing the hunter (though I would say that is a feign death moment) and you *don't* manage to pull more than one off with charge they will all change their minds in just a few seconds.
Quote:He can use bloodrage for a shout, but that costs life, which costs mana to priest, which also means more aggro generated, etc.Then don't use it. As for aggro on priests that means the tank has failed at his job, even if the hunter was pulling, you shouldn't need an early heal. But let's say it happens. Guess what? I have a pet too! Something attacks the healer, I just send the pet to attack it while using growl (which, when in parties with a tank, isn't otherwise using growl). A backup aggro sink is very useful especially if the warrior for whatever reason did not see the healer get attacked.
(pre-reply reply)
"But wait, now I'm not getting the rage I would be from the one now hitting your pet"
1:If you didn't see it happen, you don't need the extra rage.
2:Suppose I turn off growl, turn on cower, and send my pet after the one you ARE fighting? Or I could do the whole thing myself with disengage.
Quote:The Big Red Arrow is not enough to make hunter the best puller. It will take either an ability to transfer aggro to tank, or an ability to pull single mobs even when the mobs are within bring-a-friend range of each other. As it stands now, hunters really have no other role then a filler in high-end instances.Maybe you misread. It's The Big Red Arrow + disengage + feign death + scouting abilites that made him the good puller. As opposed to guy with bad aim, lower range (assuming marksmanship talents), and slower feet (warriors have no aspect of cheetah either) using a gun.
Quote:Interesting read, but it seems the author needs to play a tank or priest to understand their point of view.I know one point of view I got from what I did play on my warrior is that charging into battle is much preferable to shooting something with a bow/gun. Using bow/gun is the "aww crap if I rush in I'll have to fight all of them" option.