01-08-2005, 05:58 PM
Artega,Jan 8 2005, 07:49 AM Wrote:EDIT: In all of our wipes, my group loses when I die, especially if several mobs are involved. When we first did Uldaman, we ended up aggroing one of the roaming golems in addition to the dorfs. I had them all firmly locked on me, but our healing couldn't keep up with the sheer amount of damage they were causing. I died after a minute of back-and-forth that involved me pulling all of the stunts I had available, and afterwards I got to watch the dorfs zerg the other members of my party <_<
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That's a full wipe from a bad pull, though. Say you only have a semi-bad pull, or a regular pull that for some reason just doesn't work out. Tanks are better off sacrificing themselves for the other players, because the group might just do enough damage before the tank goes down to prevent a full wipe.
My typical group doesn't have the best dynamic (Rogue, 2 Hunters, 2 Priests). We have no true tank, so we try to split it between the bears and one of the hunters. But the instant I see one of my priests being attacked, I do a finishing move, typically Rupture so my old target keeps taking damage (unless I have 0 or 1 combo points), and run off to help the priest.
There's been a few times where the heal would not have gotten off, I'd Vanish and then I have a quick decision. Much of the time, I use my Vanish to gulp a heal pot, hit a single bandage, and get right back into the fray to help the priest. Suicide for me sometimes, but the priest is more important.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!