01-07-2005, 05:22 PM
Quark,Jan 7 2005, 11:06 AM Wrote:I read this today but was disappointed in one thing. His tactic is quite useful, and my 2 hunters that are usually pulling, but we don't back up. We honestly hadn't thought of using it that was before, but now how am I going to fit Sap into the game? If I use sap (even with the 90% Improved Sap talent I have), it's now 2/5 risking death. Obviously better than the alternative, but Vanish doesn't work so well when 5 people are targetting you.Excellent point you've brought up. I viewed the article as a starting point for tactics and for deciding if you want your tank or your hunter in the group to pull, not a "use this all the time in every situation". Really, every single strat and tactic guide out there needs to take into account what to do with various makeups of groups and point out that the tactic may not work all the time in every situation. The different classes there are in a group, the different tactics you're going to have to use. You have to look at how your group is made up, what all the strengths are, what the weaknesses are and pick and choose what tactics are going to work best in those situations against the certain monsters. Flexibility is the key. When it's just GG's hunter and my shaman in a group, we don't use his Perfect Zone of Ultimate Safety because it doesn't make sense to do so in those cases. When we added a random mage in Wailing Caverns, we did set things up that way because now we had a definite non-tank in a group of only off-tanks. We couldn't rely on any of us to truly keep the mage safe if a bad pull happened without using that Zone. It's a good tactic to know about, but as you pointed out, it shouldn't be used as an "I win!" button for every situation.
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Intolerant monkey.