The Tank
#15
Concillian,Jan 6 2005, 03:30 PM Wrote:Also rogues do a lot more damage than a cat druid.  I you're talking a lvl 20-24 rogue in Deadmines, a crit on eviscerate does about 200 damage all at once.  This may be right after a crit on a backstab (if they have improved backstab, theres a REAL good chance of crit on backstab) that gave 150 or so  PLUS the normal attacks he's doing (about 20 dps or so at that level).  it's that kind of damage over only 2 or 3 seconds  that can pull aggro you can't get back for a while.
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Like I said I would like to see. I thought about, and I looked at the numbers and I do still think the warrior should be able to bounce aggro back to him most of the time. Taunt when not resisted will put the target on me, it's an 8 second cooldown (becuase I spend the talent points on it). So if the rogue does the backstab and then the evis and has aggro for 2 or 3 seconds then I taunt, I've got it it back. Sunder it (which seems to generate a lot of aggro, I'm starting to think you get the aggro for the extra damage done when something is sundered as well so the rogue is helping me) and smack it while the combo points are building back up. If the rogue pulls aggro when the combo points are being built up then, yeah we have a problem, but if it pulls aggro after a finishing move, who cares, unless you can get 5 ranks in less than 8 seconds consistently. A renew/rejuv on the rogue should get the health back without taxing the healer. I don't think having to put a HoT on a few chars is a big deal on a healer. But I will defer to experience. I'm not saying you're wrong, I'm just saying I want to try it. :) If it doesn't work out, I'll adjust my tactics to do something else. :) I have to believe it can be done. Most of what I've read from you has been spot on and I was hoping you wouldn't come back and point out how tough it was, but I still want to think it won't be as bad. I've had so much fun, in different ways, grouping with all the other classes because of the differences in how it makes things play. The rogue is the one character I haven't had a chance to group with yet.

With gouge, I was thinking gouge the add, then go back to the main, but that could be very hard on energy so maybe that doesn't make sense, bummer. And yeah, I can see the gouged thing getting hit. It isn't as obvious as a sheep and those get broken all the time. Oh well. There has be a good way for a warrior to go with a rogue that doesn't require to the rogue to shut down so many skills or idle anymore than a mage or another char has to in a party situation because of aggro management, and if the tank has to change styles some for it, oh well.

Edit: Listen fingers it's a rogue not a rouge! :)
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It's all just zeroes and ones and duct tape in the end.
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Messages In This Thread
The Tank - by Artega - 01-05-2005, 10:56 AM
The Tank - by stabby - 01-05-2005, 12:38 PM
The Tank - by Tal - 01-05-2005, 02:12 PM
The Tank - by Concillian - 01-05-2005, 08:05 PM
The Tank - by Olon97 - 01-05-2005, 08:12 PM
The Tank - by Cryptic - 01-05-2005, 10:47 PM
The Tank - by Olon97 - 01-05-2005, 11:50 PM
The Tank - by Concillian - 01-06-2005, 12:18 AM
The Tank - by Artega - 01-06-2005, 12:45 PM
The Tank - by Kevin - 01-06-2005, 03:57 PM
The Tank - by Artega - 01-06-2005, 08:44 PM
The Tank - by Concillian - 01-06-2005, 09:30 PM
The Tank - by Occhidiangela - 01-06-2005, 10:16 PM
The Tank - by Concillian - 01-06-2005, 11:12 PM
The Tank - by Kevin - 01-06-2005, 11:12 PM
The Tank - by Tal - 01-06-2005, 11:18 PM
The Tank - by Concillian - 01-07-2005, 12:55 AM
The Tank - by Tal - 01-07-2005, 01:35 AM

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