01-06-2005, 08:44 PM
@_@
Honestly, I think you're right in that the healer and not the tank is generally going to be calling the shots. The tank will definitely have a say-so in what to pull, when to pull, and how to pull, but as far as who does what, I think that's better left to the healers. The only exception is the tank making sure that everyone attacks the same target - there's nothing worse, as far as I'm concerned, as having everyone bashing on different targets (unless they're little non-elites that swarm, like the scorpids in Uldaman), because it makes maintaining adequate aggro a real pain in the ass.
On a side note, I'm against the fact that you can't escape mobs in instances - it kinda gives Challenging Shout a lesser feel. Since it's on a 10-minute timer, Challenging Shout (often paired with Last Stand and/or Shield Wall) is a last-ditch effort to give everyone a few seconds to get their #$%& together, or to buy people time to escape. Unfortunately, since mobs WILL chase you to the ends of the earth inside an instance, you can't do any heroic sacrifice things, which really freaking sucks. I'm sure there was a good reason for allowing mobs to follow you FOREVER, but I was really on hoping being a hero every now and then :)
Honestly, I think you're right in that the healer and not the tank is generally going to be calling the shots. The tank will definitely have a say-so in what to pull, when to pull, and how to pull, but as far as who does what, I think that's better left to the healers. The only exception is the tank making sure that everyone attacks the same target - there's nothing worse, as far as I'm concerned, as having everyone bashing on different targets (unless they're little non-elites that swarm, like the scorpids in Uldaman), because it makes maintaining adequate aggro a real pain in the ass.
On a side note, I'm against the fact that you can't escape mobs in instances - it kinda gives Challenging Shout a lesser feel. Since it's on a 10-minute timer, Challenging Shout (often paired with Last Stand and/or Shield Wall) is a last-ditch effort to give everyone a few seconds to get their #$%& together, or to buy people time to escape. Unfortunately, since mobs WILL chase you to the ends of the earth inside an instance, you can't do any heroic sacrifice things, which really freaking sucks. I'm sure there was a good reason for allowing mobs to follow you FOREVER, but I was really on hoping being a hero every now and then :)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.