01-06-2005, 05:13 PM
(This post was last modified: 01-10-2005, 03:29 PM by Occhidiangela.)
[quote=Occhidiangela,Dec 3 2004, 04:16 PM]
Rogues: We really are the finest adventurers in the World of Warcraft. :D
Occhi
[right][snapback]61838[/snapback][/right]
FWIW: I read an interesting post over at Blizz's official forums on Rogue building. I won't say all the follow on discussion was worthy, but some comments were of interest to me. Comments of those who have played rogues at higher levels are solicited.
Not sure how long this URL will last
Edit: Yojack links to earlier discussions of this build: http://vnboards.ign.com/message.asp?topic=...&start=79007739
Edit: [QUOTE] Assassination-Cheapshot Build (Per suggestion, thanks Ghostiger.)
Assassination Talents (23 points)
Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points
Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Improved Instant Poison - 5/5 points
Increases the chance to apply Instant Poison to your target by 10%.
Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (2 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (26 points)
Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
Elusiveness - 4/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1 minute.
Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
Improved Cheap Shot - 1/2 point
Reduces the Energy cost of your Cheap Shot ability by 10.
Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
Open with imp cheapshot -50e 2 cp's 3 cp's 75% of time with initiative
Hemmorhage -35e 1 cp
Gouge -45e 1cp
Wait 2 secs for energy...
At this point you have 4-5 cp's and have enough energy to cb evis (if you have 5cp's) before your prey EVEN WAKES UP. He has been totally locked down so far. On to the rest of the pwnage...
Blind (they usually dont get far since they are usually slowed from crippling poison although they sometimes run into a mob which is even funnier. Now you are a rogue with a pet haha)
Vanish (if blind failed you can then just sneak away unscathed depends on how much life opponent has left)
Cheapshot again after a few secs to get engen full
Hemmorhage
Gouge
Prep
(A this point most cloth wearers are so close to death I dont even have to use prep btw.)
5 point evis again! (75% of time)
For the big boys vanish another time cheapshot and just duke out there remaining sliver of life or blind em again heheh. Havent even used thistle or evasivness yet but those are available too.
(Yojack) I have practiced with this setup and the energy use works out perfect, which is the problem I see with too many other builds. Low energy will have you sitting there mashing buttons hoping that you swing but meanwhile you are being feared or rooted, or bashed to hell.
Arguements can be made. What about seal fate? What about combat?
Hey thats what makes the rogue a special class is that Blizz made a really fun character to spec in different ways and the other builds that I have seen are tempting and fun to play as well. I am just saying, if a balanced rogue who excels in PVP and is great for instance runs and can solo well and can pretty much ONWZ JOOO (sorry im tired) and solo same level elites and duel 1vs1 incredibly well against all classes sounds like the rogue you want........then have fun using the Yojack Build (trademark,copyright,all rights reserved 2004
[/QUOTE]
Edited: Name of build made more generic. My thanks to the posters who brought the genisis of this family of builds to my attention. Occhi
Rogues: We really are the finest adventurers in the World of Warcraft. :D
Occhi
[right][snapback]61838[/snapback][/right]
FWIW: I read an interesting post over at Blizz's official forums on Rogue building. I won't say all the follow on discussion was worthy, but some comments were of interest to me. Comments of those who have played rogues at higher levels are solicited.
Not sure how long this URL will last
Edit: Yojack links to earlier discussions of this build: http://vnboards.ign.com/message.asp?topic=...&start=79007739
Edit: [QUOTE] Assassination-Cheapshot Build (Per suggestion, thanks Ghostiger.)
Assassination Talents (23 points)
Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points
Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Improved Instant Poison - 5/5 points
Increases the chance to apply Instant Poison to your target by 10%.
Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (2 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (26 points)
Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
Elusiveness - 4/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1 minute.
Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
Improved Cheap Shot - 1/2 point
Reduces the Energy cost of your Cheap Shot ability by 10.
Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
Open with imp cheapshot -50e 2 cp's 3 cp's 75% of time with initiative
Hemmorhage -35e 1 cp
Gouge -45e 1cp
Wait 2 secs for energy...
At this point you have 4-5 cp's and have enough energy to cb evis (if you have 5cp's) before your prey EVEN WAKES UP. He has been totally locked down so far. On to the rest of the pwnage...
Blind (they usually dont get far since they are usually slowed from crippling poison although they sometimes run into a mob which is even funnier. Now you are a rogue with a pet haha)
Vanish (if blind failed you can then just sneak away unscathed depends on how much life opponent has left)
Cheapshot again after a few secs to get engen full
Hemmorhage
Gouge
Prep
(A this point most cloth wearers are so close to death I dont even have to use prep btw.)
5 point evis again! (75% of time)
For the big boys vanish another time cheapshot and just duke out there remaining sliver of life or blind em again heheh. Havent even used thistle or evasivness yet but those are available too.
(Yojack) I have practiced with this setup and the energy use works out perfect, which is the problem I see with too many other builds. Low energy will have you sitting there mashing buttons hoping that you swing but meanwhile you are being feared or rooted, or bashed to hell.
Arguements can be made. What about seal fate? What about combat?
Hey thats what makes the rogue a special class is that Blizz made a really fun character to spec in different ways and the other builds that I have seen are tempting and fun to play as well. I am just saying, if a balanced rogue who excels in PVP and is great for instance runs and can solo well and can pretty much ONWZ JOOO (sorry im tired) and solo same level elites and duel 1vs1 incredibly well against all classes sounds like the rogue you want........then have fun using the Yojack Build (trademark,copyright,all rights reserved 2004
[/QUOTE]
Edited: Name of build made more generic. My thanks to the posters who brought the genisis of this family of builds to my attention. Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete