01-06-2005, 06:48 AM
Pete,Jan 5 2005, 06:52 PM Wrote:I would prefer a Lurker guild to be a loose association of people who play together, little more than a chat channel. But you are right, that cannot endure as people that we don't wish to play with discover and 'infiltrate' the channel. The problem may that that while a chat channel is too little, a guild may be too much. Already I'm hearing things like 'guild activity'. My hope had been that the Lurkers would not be that organized. That someone looking for that level of 'guildness' would look to the AB or other more organized organization.
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Never mind the rumbles of "guild activity". The last time I was on, which I will admit was two weeks ago, we were just what you described - a loose association of people who play together (and failing that, at least chat together, or at least sling bad puns). We use the trappings of a guild because a chat channel in a different colour from the usual pink spam is nice, and because the guild window is a good way to see who's who. Guild "officers" aren't exactly giving orders, not that any of us would be of a mind to follow them anyway. The most coordinated thing we've done is a general check to see who's interested in (insert elite quest here). I don't see that changing even with a more formalized rank structure.