01-05-2005, 11:02 PM
Hi,
Please, let us try to keep this thread on a discussion of ideas level and not let it devolve into an argument about individuals. I am sure that anyone who got into the guild and has not been kicked out is wanted. Let us put that red herring aside.
OK, after having reread most of the posts, what I see is that Tal and Mongo have very divergent ideas of what a Lurker guild should be. Each has some good points to make and each have a cadre of support. My understanding is:
Mongo wants a Lurker guild to be the in game representation of the Lurker Lounge. As such, a non-Lurker, no matter how good a person, should not be a member. If, in playing, we run across such a person, we should point them to the site. This ties the site and the guild tightly together and yet Mongo would like the guild not to be tied to the site (or, perhaps, the site not to be tied to a guild).
Tal wants a Lurker guild to be a collection of people who enjoy playing together with no connection to the site necessary. This is much more in keeping with the traditional concept of a guild.
Determining which of these two concepts should be the foundation of the WoW Lurkers will then solve some of the problems and bring on others. For instance, if Mongo's viewpoint prevails, then ranks will not really be needed -- the (effective) two tier system of the beta will be enough since all the members will be known people. But if Tal's viewpoint is adopted, then means need to be generated both to have an evaluation period and, unfortunately, a means to fix errors (i.e., kick people out).
Indeed, many other problems come up. Such as guild communication. Is the MotD sufficient, or does the guild need a forum of its own. Or should guild business be transacted on one of the established Lurker fora? Is it even rational to expect the guild to be both independent of the site and yet somehow tied to the site?
I think that it will save a lot of grief and anger downstream if these questions are hashed out now. And I think that "Should I leave?" posts are counterproductive.
--Pete
Please, let us try to keep this thread on a discussion of ideas level and not let it devolve into an argument about individuals. I am sure that anyone who got into the guild and has not been kicked out is wanted. Let us put that red herring aside.
OK, after having reread most of the posts, what I see is that Tal and Mongo have very divergent ideas of what a Lurker guild should be. Each has some good points to make and each have a cadre of support. My understanding is:
Mongo wants a Lurker guild to be the in game representation of the Lurker Lounge. As such, a non-Lurker, no matter how good a person, should not be a member. If, in playing, we run across such a person, we should point them to the site. This ties the site and the guild tightly together and yet Mongo would like the guild not to be tied to the site (or, perhaps, the site not to be tied to a guild).
Tal wants a Lurker guild to be a collection of people who enjoy playing together with no connection to the site necessary. This is much more in keeping with the traditional concept of a guild.
Determining which of these two concepts should be the foundation of the WoW Lurkers will then solve some of the problems and bring on others. For instance, if Mongo's viewpoint prevails, then ranks will not really be needed -- the (effective) two tier system of the beta will be enough since all the members will be known people. But if Tal's viewpoint is adopted, then means need to be generated both to have an evaluation period and, unfortunately, a means to fix errors (i.e., kick people out).
Indeed, many other problems come up. Such as guild communication. Is the MotD sufficient, or does the guild need a forum of its own. Or should guild business be transacted on one of the established Lurker fora? Is it even rational to expect the guild to be both independent of the site and yet somehow tied to the site?
I think that it will save a lot of grief and anger downstream if these questions are hashed out now. And I think that "Should I leave?" posts are counterproductive.
--Pete
How big was the aquarium in Noah's ark?