01-05-2005, 12:23 PM
Artega,Jan 5 2005, 06:16 AM Wrote:All you'd have to do is whack us once (since we'll likely still be in melee range) to stop the bandage and leave us with a minute of un-bandageable-ness.[right][snapback]64399[/snapback][/right]
At the cost of healing ourselves.
Artega,Jan 5 2005, 06:16 AM Wrote:Divine Shield kills all negative status effects on the Paladin, so it can defeat Hamstring, allowing you to get away if you simply can't deal with a Warrior. Besides, Hamstring's only really useful with talents. Otherwise it's a subpar melee-range snare that's crap compared to most other snares.[right][snapback]64399[/snapback][/right]
Compared to the paladin's complete lack of any sort of hamstring? We'll take broken hamstring please.
Artega,Jan 5 2005, 06:16 AM Wrote:It's not so much the five seconds, it's the fact that most other classes (if any at all) get that kind of stun at that level for FREE (well, gold cost aside.) Warriors have to invest 21 points into Protection to get that, and it's Next Melee and not instant. I'll take a ten yard range, instant-cast, and an extra fifteen seconds of cooldown time, thanks.[right][snapback]64399[/snapback][/right]
Except Warriors have 3 skills that interrupt casting to the paladin's one. If our Fist of Justice gets resisted we're out.
Artega,Jan 5 2005, 06:16 AM Wrote:Sheer damage isn't always king. Hitting really hard at 4.00 speed isn't, as far as I'm concerned, as good as hitting a little less hard at 3.00 speed. You Paladins get Flurry for FREE, with a Power BONUS, and without the need for a crit to activate it. And from what I've heard, recasting removes the cumulative damage "penalty." Instead, Warriors have to spend 26 points in Fury, or Shaman have to spend 15 points in Enhancement (their best tree... lucky bastards...)[right][snapback]64399[/snapback][/right]
Any paladin who is PvP'ing only with Crusader Strike deserves to lose. I think though if you took a look at the damage output of Crusader strike versus the damage output of flurry you will see that it really isn't as uber as you think it is.
Artega,Jan 5 2005, 06:16 AM Wrote:And, yeah, most Totems (especially Earthbind, even with its 15-second cooldown) ARE overpowered, and most are going to get beaten with the nerfstick. But I doubt that will happen to most Auras, and what'll happen then?You really REALLY REALLY need to play a paladin and see just what those aura's bring to the table before you decide they need to be nerfed.
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