01-04-2005, 05:43 PM
Tal's plan is similar to the one in place in a guild I play in on Lightbringer and seems to work pretty well. As I see it, the only reason to have any sort of structure is to remove players who have turned out to be bad apples. A case in point involves a beta guild I was in (sort of the predecessor to the Lightbringer guild I play in now). After phase 1 of the beta, Lurkers moved to the Horde. For various reasons, I did not like playing the Horde side so I moved back to the Alliance and started what turned out to be my beta main there. I met several friends and joined a nice guild there. As the guild got bigger and many of us began doing high level instances, the guild master began receiving complaints about some of our members "ninja looting" . It got to the point that some of our members would be rejected for instance groups because of the actions of these few. The Guildmaster decided that rather than removing those which he had concluded were responsible for this "bad reputation" he would reform the guild under a different name and start over. In contrast, the current retail guild master took the steps to remove a member who was regularly doing those kinds of activities. This caused some hard feelings for a short time, but things returned to normal withing a day's time. Obviously, you cannot set about removing someone every time you hear a complaint about that persons play, and you would never want to do that if the complaint referenced the player's skill vs his or her character, but there needs to be some mechanism to insure that guild members are not denied grouping opportunities just because of the guild tag.