kandrathe,Dec 30 2004, 12:29 PM Wrote:In many ways this game is designed to be "The Diablo II Killer", and I think it does that... My feeling is that this game is very solid for not being released. If I could buy it and play it now, I would.
[right][snapback]63946[/snapback][/right]
Kandrathe & I both have the boxed pre-order kits, and anxiously await the actual release. I'll echo much of what he's already said, esp. re: the in-game chat features, which I find intrusive & not user-friendly enough. I miss some little things, too, which would be really easy to implement & would add a lot to user interaction: the ability to pop some dialog up in the air above my avatar's head (like prefixing a line of chat in D2 with a bang, e.g. "!Have at thee, Lister, thou smeghead"). Also, the emotes should DEFINITELY be documented, AND have in-game avatar animations associated with them, as in NWN, UT2K4, and a bunch of other games. So when I do the "Elsie laughs" emote, instead of just seeing a dull gray line of text on the screen, I want to see her look like she's laughing--or kneeling, dancing, flipping you the bird, or whatever else. It's a game: make it FUN!
In general, the game's definitely a good one, and I plan to participate in this weekend's beta as much as I can, though I've got some RW New Year's festivities to work around. ;)
EDIT - Oops, the next GW event actually starts on Jan. 7, not this weekend. Bastards broke the pattern.
Just a GW gameplay note: I like that you have to pay attention to enemy groups, because otherwise the difficult encounters take you by surprise. Sometimes you have to be really precise & careful how you "draw" individual monsters out of a group so you can pick them off by ones and twos, without getting mobbed.
Robots *will* kill you.