12-22-2004, 09:29 PM
Slash,Dec 21 2004, 04:23 PM Wrote:ES - ??For ES and TK I'd say 1. If you're going strictly MF, then beef up teleport to a high number.
TK - ??
TP - ??
+ Pre-Requirements
Quote:I'm not too sure which points go where, and another thing I had thought about was max block or not?Rapid teleportation somewhat negates block, personally I wouldn't put any points into dex at all. For str, just do whatever gets your equipment ready. Once that's set a 3/2 or 4/1 ratio on Vit and Ene (respectfully) should work fine. Since you're not doing HC, I guess you won't need as much Vit, but it's always good to have that stuff.
Quote:Skulders - Socketd With P.TopazIf you don't want to worry about the str req, you can go with a "Wealth" (Lem+Ko+Tir) in a Breast Plate.
Quote:Oculus - Socketed eventually with an Ist (any advise until I manage to find one?)Gull, the unique dagger. 100% mf
Quote:Rhyme Runeword - Not sure which shield to useIf you don't care about block, go for a buckler/small shield since they have little to no reqs.
Quote:Not sure about the gloves/boots/ammyFor gloves, Chance Guards are your best bet for a unique. Otherwise shop for a magic pair. If you're going to pump your str up to ~125 for the skullder's then you can use War Travelers, they've got mf and I think they have some resists.
For an ammy, if you get Tal's armor and belt, then adding the amulet will give you a total of 163-8 mf from the 3 pieces, which I think is more than you can get from the Skullder's, Goldwrap, and an ammy, until you get to a high enough level for the Skullder's to push you over Tal's. Tal's set will also give you a lot more in the way of resists than Skullder's &co.
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
Guild Wars account: Lurker Wyrm