12-19-2004, 07:13 PM
Thats the wrong approach.
The most important concept is that the game stay fun for the average player. The problem wont be that the average player has too much money. Increased repair costs actually hurt the active players more than the serious traders.
The problem is the really rich traders who end up inflating the prices for the average player.
What you need special extremly expensivw status elements to draw the money out of the rich guys. DAoC does this with houseing - it has mainy grades/prices for house. The biggest fanciest houses cost an utter fortune. They dont give the rich guys a game play advantage but it gives them status/acomplishment, gives an outlet for wealth which limits inflation.
The most important concept is that the game stay fun for the average player. The problem wont be that the average player has too much money. Increased repair costs actually hurt the active players more than the serious traders.
The problem is the really rich traders who end up inflating the prices for the average player.
What you need special extremly expensivw status elements to draw the money out of the rich guys. DAoC does this with houseing - it has mainy grades/prices for house. The biggest fanciest houses cost an utter fortune. They dont give the rich guys a game play advantage but it gives them status/acomplishment, gives an outlet for wealth which limits inflation.