Mule creation for dummies
#3
DeeBye,Dec 17 2004, 12:07 AM Wrote:Do I have to play each mule in a game for at least 2 hours to ensure he/she gets "burned in"?  I know I can't just start a game with a fresh character and walk away, because it will just time out after 15 minutes.  I used to be able to just run into a safe corner of the Blood Moor and point at a wall and put a weight on SHIFT-attack, but it looks like that's not even doable.
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I gather that the way most people burn in mules when they don't want to actually play them is with the Charsi trick.

There is a point just to the right of the apex of the wall at your stash, where your character can just barely see Charsi when she is at her anvil. If you get the right spot, and Charsi is in the right spot, you can click on Charsi and put your character in a pathing loop. If the loop takes, Charsi won't move away from her anvil, and your character is safe for the burn-in. You just need to wait a few seconds, to make sure that Charsi never moved just as you clicked her.

I normally do this with any game I make, when I want to take a break without starting a new game. Once the character is in Act 5, you can use the stash loop point to hold your character. It's better than Charsi, simply because the stash doesn't move around as much.

-rcv-

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Messages In This Thread
Mule creation for dummies - by DeeBye - 12-17-2004, 05:07 AM
Mule creation for dummies - by LochnarITB - 12-17-2004, 05:41 AM
Mule creation for dummies - by channel1 - 12-17-2004, 05:42 AM
Mule creation for dummies - by DeeBye - 12-17-2004, 06:23 AM
Mule creation for dummies - by ShadowHM - 12-17-2004, 01:25 PM
Mule creation for dummies - by channel1 - 12-18-2004, 12:41 AM
Mule creation for dummies - by DeeBye - 12-18-2004, 05:35 AM

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