12-11-2004, 02:00 PM
One more reason for guild housing and vaults. :)
I also think the public notes for the guild interface could help a little with this as well. I have always put not just my forum name, but my secondary profession not the support for that, so if the char is a blacksmith/miner I will put Gnollguy - blacksmith in the notes. I see that some others have done that as well. It's not perfect, but it can help. Since you can see the char level, the class and then the profession you can make an educated guess about it. True you won't know if they use swords or axes, two-handers or shields, or if they are up to medium leather and hides or still using ligth leather for crafting, but it still helps.
Another option that would help with updating are some of the interface add-ons that simply collect character profiles that can then be posted to the web. Sure it isn't specific, but it will let you see what they are using and if what you have found is better. It would just require someone to set-up the section and potentially some scripting to auto-update so it works more like Thottbot, though with less info gathered and probably more reliably (Thott doesn't seem to update char profiles that often).
I realize that the forum can help with this I'm just making some other suggestions that could assist with this as well. Of course I still think there should be in game ways to handle it (and maybe there are better onse that I'm missing). I've done several suggests to Blizzard in the stress tests and open beta's but well you know. I'm just venting a bit as stuff like this is exactly what guild housing should be able to address. Common vault, flags for who put what in and who took what out so you can self police the guild. Perhaps several vaults with different access rights for those who care to set things up that way. With most of the built-in checks on twinking in the game you don't even have to worry about that all that much. Heck even a guild wanted of have board in the guild house so you can keep the info in game (though I still want a guild vault).
I also think the public notes for the guild interface could help a little with this as well. I have always put not just my forum name, but my secondary profession not the support for that, so if the char is a blacksmith/miner I will put Gnollguy - blacksmith in the notes. I see that some others have done that as well. It's not perfect, but it can help. Since you can see the char level, the class and then the profession you can make an educated guess about it. True you won't know if they use swords or axes, two-handers or shields, or if they are up to medium leather and hides or still using ligth leather for crafting, but it still helps.
Another option that would help with updating are some of the interface add-ons that simply collect character profiles that can then be posted to the web. Sure it isn't specific, but it will let you see what they are using and if what you have found is better. It would just require someone to set-up the section and potentially some scripting to auto-update so it works more like Thottbot, though with less info gathered and probably more reliably (Thott doesn't seem to update char profiles that often).
I realize that the forum can help with this I'm just making some other suggestions that could assist with this as well. Of course I still think there should be in game ways to handle it (and maybe there are better onse that I'm missing). I've done several suggests to Blizzard in the stress tests and open beta's but well you know. I'm just venting a bit as stuff like this is exactly what guild housing should be able to address. Common vault, flags for who put what in and who took what out so you can self police the guild. Perhaps several vaults with different access rights for those who care to set things up that way. With most of the built-in checks on twinking in the game you don't even have to worry about that all that much. Heck even a guild wanted of have board in the guild house so you can keep the info in game (though I still want a guild vault).
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.