WoW Value Proposition?
#1
I'm having trouble appreciating the WoW value proposition. For Diablo and Diablo II it was clear: you paid a fixed price ($50?) for the game and got to play it at your own pace by yourself or with others in battle.net until you got sick of it. Later you were offered the option to get some additional resolution, levels, items and character classes for another $50, which you got to play at your own pace until you got sick of them. For WoW you pay $50 for the first month and $13 to $15 for every additional month. Let's say you only have $50 to spend... is one month of casual WoW worth $50? If you like it enough to continue your subscription, the first year will be roughly $230, roughly four to five times as expensive as Diablo II and more than twice as expensive as Diablo II plus LoD. What gaming value do you get for that additional $180? How does one year of WoW gameplay compare to four or five highly-rated regular games (Doom III, Half-Life 2, Rome: Total War, Star Wars KoR, etc.)? I don't get it. What am I missing?
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Messages In This Thread
WoW Value Proposition? - by crayhorse - 11-23-2004, 10:05 PM
WoW Value Proposition? - by Roane - 11-23-2004, 10:13 PM
WoW Value Proposition? - by FoxBat - 11-23-2004, 11:18 PM
WoW Value Proposition? - by Roland - 11-24-2004, 01:18 AM
WoW Value Proposition? - by Rinnhart - 11-24-2004, 01:41 AM
WoW Value Proposition? - by MongoJerry - 11-24-2004, 03:16 AM

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