Diablo III Ideas
#31
Here's some ideas for characteristics:

Humans
from the surface
possible skills: everything except heavenly or hellish

magic ability (mana, casting speed and such): pretty good
melee: below avergae
ranged: pretty good
attributes: dexterity, magic, medium vitality, lower strength

Idea for humans is that they are the most adaptable, but slightly bad at close combat, although they can still do it with good skills

Saber cats
surface
possible skills: ranged, "agility" skills, some elemental magic, alchemy, possibly others. Definitly not heavy combat or death magic, probably not elemental or wind magic.

magic ability: average
melee: above average
ranged: excellent
attributes: great dexterity, good strength, bad vitality, average magic

Saber cats are mostly ranged but probably would have other skills.

Wendigo
surface
possible skills: heavy combat, animal summoning, wind skills, cold skills. Probably not death or fire skills. Animal skills are naturally good.

magic ability: average
melee: excellent
ranged: below average
attributes: strength and vitality high, mana low

Wendigo I figure would play sort of like druids in a general sense.

Only surface creatures can have wind skills, animal summoning skills, plant summoning skills, or anything else that any non fire druids might have.

Balrog
hell
possible skills: fire skills, hellish skills, heavy combat skills, demon summoning, etc. Definitly not cold, probably not lightning skills.

magic ability: good
melee: good
ranged: bad
attributes: high strength and vitality, medium dexterity and mana.
Balrogs would probably get a fire and fire resistance bonus

Succubus
hell
possible skills: fire, curses, ranged, buffs, lightning, etc. Probably not cold or poison. Definitly not heavy combat.

magic ability: very good
ranged: above average
melee: below average
attributes: high mana, medium-high dex, medium strength, low vitality

Succubi are sort of like the hell version of saber cats the way I thought this out, with better support skills and worse ranged ability.

Doom knights
hell
possible skills: all except surface or heavenly.

magic: good
melee: average
ranged: below average
attributes: medium all, probably slightly low vitality and slightly high mana.

The human equivalents of hell. would probably have bonuses to death type skills.

I'm not sure what the hell only skills would be like. Probably some instant death and/or curses and/or some possesion ones probably. I would plan for humans to use some of the "hell" ones like demon summoning or lava skills, but not the extreme ones.

Angel
heaven
possible skills: heavenly, lightning, light and heavy combat, holy bolt type skills. Definitly not ranged or death skills

magic: good
melee: good
ranged: below average
attributes: good strength, vitality, and mana. below average dexterity

See what Tyreal does, that's where these ideas come from.

heavenly mortal
heaven
possible skills: cold, lightning, heavenly, ranged, light combat, heavy combat, etc. definitly not fire or death

magic: above average
melee: below average
ranged: above average
attributes: good dexterity, average everything else

Jamella and Halbu gave the idea

eagle
heaven
possible skills: heavenly summoning, lightning, cold, holy, light combat, ranged. definitly not fire.

magic: good
melee: above average
ranged: average
attributes: good dex and strength. below average vitality

I needed something that could summon creatures and that was different than angels.


I was thinking several skills groups:
heavy combat ( sort of like the barbarian and paladin physical skills put together)
light combat (like assasin and amazon physical and defense skills put together)
ranged combat
fire
cold
poison
lightning
curses
death skills
holy skills (holy bolt, blessed hammer, etc.)
wind skills (tornado, hurricane, would actually be weather skills in general)
earth skills (volcano, fissure, avalanch, earthquake)
demon summoning
undead summoning
animal summoning
heavenly summoning
hellish
heavenly (would probably be light based damage dealers and some healing, sort of like souped up but more specialized holy skills)

Those were the main ones. I'm not sure how the different species would deal with:
traps
auras
mechanical
enchantments
masteries
etc.
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Messages In This Thread
Diablo III Ideas - by AngryMob - 10-27-2004, 07:56 PM
Diablo III Ideas - by Guest - 10-27-2004, 08:21 PM
Diablo III Ideas - by Minionman - 10-27-2004, 09:35 PM
Diablo III Ideas - by AngryMob - 10-28-2004, 02:59 AM
Diablo III Ideas - by Wyrm - 10-28-2004, 04:30 AM
Diablo III Ideas - by Guest - 10-28-2004, 02:34 PM
Diablo III Ideas - by Taem - 10-30-2004, 12:37 PM
Diablo III Ideas - by Minionman - 10-30-2004, 03:14 PM
Diablo III Ideas - by Guest - 10-30-2004, 05:53 PM
Diablo III Ideas - by Guest - 10-30-2004, 05:54 PM
Diablo III Ideas - by Assur - 10-30-2004, 08:20 PM
Diablo III Ideas - by Minionman - 10-31-2004, 01:56 AM
Diablo III Ideas - by Guest - 10-31-2004, 08:31 PM
Diablo III Ideas - by Guest - 10-31-2004, 08:34 PM
Diablo III Ideas - by Cinder - 11-01-2004, 03:10 AM
Diablo III Ideas - by Taem - 11-01-2004, 07:45 AM
Diablo III Ideas - by Taem - 11-01-2004, 08:09 AM
Diablo III Ideas - by Minionman - 11-01-2004, 11:28 PM
Diablo III Ideas - by whathuh - 11-03-2004, 04:30 PM
Diablo III Ideas - by crumpuppet - 11-09-2004, 09:07 AM
Diablo III Ideas - by IKKE - 11-09-2004, 06:28 PM
Diablo III Ideas - by Guest - 11-09-2004, 09:42 PM
Diablo III Ideas - by Minionman - 11-10-2004, 02:56 AM
Diablo III Ideas - by Occhidiangela - 11-10-2004, 06:50 PM
Diablo III Ideas - by Psychic_sumo_ninja - 11-13-2004, 07:20 AM
Diablo III Ideas - by Tommi - 11-14-2004, 04:26 PM
Diablo III Ideas - by Obi2Kenobi - 11-17-2004, 01:40 AM
Diablo III Ideas - by Obi2Kenobi - 11-17-2004, 01:59 AM
Diablo III Ideas - by Minionman - 11-17-2004, 02:06 AM
Diablo III Ideas - by Obi2Kenobi - 11-17-2004, 02:12 AM
Diablo III Ideas - by Minionman - 11-20-2004, 11:13 PM
Diablo III Ideas - by Storm of Swords - 12-04-2004, 03:30 AM
Diablo III Ideas - by Smoketest - 12-17-2004, 11:55 PM
Diablo III Ideas - by Mockey - 12-20-2004, 06:22 PM
Diablo III Ideas - by NicksLP - 12-20-2004, 08:08 PM
Diablo III Ideas - by BrianLeichty35 - 04-25-2005, 06:19 PM
Diablo III Ideas - by Lady Vashj - 04-27-2005, 03:18 PM
Diablo III Ideas - by Occhidiangela - 04-27-2005, 03:28 PM
Diablo III Ideas - by Brother Laz - 04-29-2005, 01:30 PM
Diablo III Ideas - by Ebon - 04-29-2005, 02:43 PM
Diablo III Ideas - by Encore - 05-07-2005, 07:48 PM
Diablo III Ideas - by Attika - 05-10-2005, 12:39 AM
Diablo III Ideas - by Whiggles - 06-27-2005, 09:10 AM
Diablo III Ideas - by Bob - 07-06-2005, 12:10 AM
Diablo III Ideas - by Grul - 07-06-2005, 03:43 AM
Diablo III Ideas - by Brother Laz - 07-06-2005, 08:52 AM
Diablo III Ideas - by Grul - 07-07-2005, 07:09 PM
Diablo III Ideas - by Brother Laz - 07-08-2005, 10:02 AM
Diablo III Ideas - by Rhydderch Hael - 09-17-2005, 04:16 AM
Diablo III Ideas - by Hammerskjold - 09-17-2005, 10:41 AM

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