Beta Ends
#2
There's also a last minute patch to try out for one day. Small changes, of course:

Code:
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- World of Warcraft Client Patch 1.1.1 (2004-11-17)
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Durability
 Item durability costs have been greatly decreased for Superior (blue)
 and Epic (purple) items.  


Improved Unstuck
 We've added an auto-unstuck feature that you can use prior to
 petitioning a GM.  You can use this feature in situations where you
 are caught in a part of the terrain and cannot get out.  You can find
 the unstuck option by clicking on the "Help Request" button found
 on the bottom right hand side of the user interface.


Spirit Healer
 Using the Spirit Healer now results in a 25% loss in durability for a
 player's equipped gear and items in inventory, instead of the
 previous 100% loss.  The length of resurrection sickness suffered
 from using the Spirit Healer has also been decreased to a maximum of
 10 minutes.


Reagents
 Reagent requirements have been removed from the following spells:
 Druid: Mark of the Wild
 Mage: Arcane Intellect
 Priest: Power Word: Fortitude


General
- The Daze effect has been reworked to have a smaller chance of
 occurring against players level one to 29.  The chance of a
 successful Daze effect against players 30 and above remains the same.

Talents
- The Improved Renew talent has been reduced in effectiveness per rank.
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes
 first.  
- The effect of Improved Moonfire has been reduced per rank.


Druid
- Bear Form has been improved to hold aggro more effectively.
- Growl: removed rage cost and global cooldown.
- Cower: increased the effect, added a cooldown.


Paladin
- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.


Rogue
- Feint: increased the effect, added a cooldown.


Shaman
- New Spell: Reincarnation (Level 30). Reincarnation is a passive
 ability that will give you to option of letting you resurrect
 yourself once every half hour upon death.


Warlock
- Inferno: Now dismisses your pet before casting to allow the Infernal
 to start Enslaved.  Useable outdoors only.


Warrior
- Defensive Stance has been improved to hold aggro more effectively.
- Taunt: removed rage cost and global cooldown.


Bug Fixes
- Night Elf characters in Wisp form will now have correct collision
 detection.
- Damage modifiers will now be calculated before armor points are
 considered, instead of after.
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Messages In This Thread
Beta Ends - by Bolty - 11-18-2004, 01:56 AM
Beta Ends - by MongoJerry - 11-18-2004, 02:01 AM
Beta Ends - by Bolty - 11-18-2004, 02:04 AM
Beta Ends - by BEEFMOTRTON - 11-18-2004, 02:09 AM
Beta Ends - by Bolty - 11-18-2004, 02:17 AM
Beta Ends - by Lissa - 11-18-2004, 02:29 AM
Beta Ends - by Bolty - 11-18-2004, 02:47 AM
Beta Ends - by Treesh - 11-18-2004, 02:57 AM
Beta Ends - by Ruvanal - 11-18-2004, 03:05 AM
Beta Ends - by BEEFMOTRTON - 11-18-2004, 03:18 AM
Beta Ends - by LavCat - 11-18-2004, 03:27 AM
Beta Ends - by Rinnhart - 11-18-2004, 07:28 AM

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