Bolty,Nov 7 2004, 09:04 PM Wrote:Oh come on now, you know that until you try out the changes, there's no way to know for sure what's happened. Each class, when they finally get talents, gets reworked - that's their M.O.
Of course, they're still doing major reworks to class balance 2 weeks before retail, but I suppose I'm just a broken record on this by now.
-Bolty
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No kidding. I thought the other day you were being a little pessimistic, but now I'm not so sure.
Blizzard is making sweeping changes to the game just weeks before release. It seems to me like most of the good things people liked about WoW have all been a farce. I feel like Blizzard is going about their balancing in all the wrong ways. Why even add in reagents... just subtract a few silver everytime someone casts a buff.
I think Blizzard realized that on release their economy was going to be badlly broken. Oh wait, here comes durability and reagents. Ohh and that's not all, now everyone gets to pay money for dying.
Instead of punishing players for playing badly, why not reward them for playing well?
I won't comment on the class changes because I just don't know enough to make an informed comment.
If the durability loss on death stays in the game I doubt that I will be playing beyond my one free month. These changes (especially the durability ones) just don't add any fun to the game.
What's next? A parking ticket iif I leave my mount in a no parking zone? :)
At least I get a free month to see how things are before I really need to deciide if I should get a subscription.
Smithy
EDIT: http://forums.worldofwarcraft.com/thread.a...mp=1#post534746
Check out that link.It's a thread about the ragnaros raid encounter. 15 Elite Spawn. Has a link to some pics as well. Seems interesting.,