04-05-2003, 03:28 AM
Hail WarBlade,
As Nicodemus may be able to attest, I have used my Elementalist effectively in eight-player games. Then again, I do have the advantage of seven allies adding their force to mine to keep the kill rate at `stupidly quick', but is that not the whole point of playing a multiplayer game ;) However, while on that topic, I did wander off like an idiot at one point, rallied up a huge mob, and slew them quite easily. Please do not make assumptions on that aspect: though it's well known I rarely play multiplayer, do I spend all summer on Open with guild-friends every year. As for when I play him solo, I mostly played at player 3-5: anything more is plain pointless IIMO. Need I bring up my "What is the big deal about solo-8" topic again? I think I was only flamed by about twenty people last time, and not one of them had a legitimate argument against it.
Oh, and I was referring to normal Regen: not Mana per Kill items. I'll admit I have an item or two that increased mana regen, but not by enough to make THAT big of a difference. In the end, I've not ever used a Solar Creaper, and never had a time I would have ever WANTED one. It's the old `one-hit, one-kill' philosophy: make your attacks count, and you'll be right. By using the attack pattern of Armageddon (when you can use that spell) to your advantage, I am able to deliver more total damage/attack (I'll count one casting as one attack) with this guy than any one of my other characters could ever imagine doing. Heck, he likely does more damage/second than any of my other characters, and none of them have any trouble in solo-8 either!
Anywho, rant off again: I don't want to go on like that for too much.
PS Nico, if you're reading this, I THINK you were in the game where Lupan got his wuff to 99, right? I know I used him for part of that day, and I'm sure I used him in a game where a lot of us where hitting late V/Hell that you were also in.
As Nicodemus may be able to attest, I have used my Elementalist effectively in eight-player games. Then again, I do have the advantage of seven allies adding their force to mine to keep the kill rate at `stupidly quick', but is that not the whole point of playing a multiplayer game ;) However, while on that topic, I did wander off like an idiot at one point, rallied up a huge mob, and slew them quite easily. Please do not make assumptions on that aspect: though it's well known I rarely play multiplayer, do I spend all summer on Open with guild-friends every year. As for when I play him solo, I mostly played at player 3-5: anything more is plain pointless IIMO. Need I bring up my "What is the big deal about solo-8" topic again? I think I was only flamed by about twenty people last time, and not one of them had a legitimate argument against it.
Oh, and I was referring to normal Regen: not Mana per Kill items. I'll admit I have an item or two that increased mana regen, but not by enough to make THAT big of a difference. In the end, I've not ever used a Solar Creaper, and never had a time I would have ever WANTED one. It's the old `one-hit, one-kill' philosophy: make your attacks count, and you'll be right. By using the attack pattern of Armageddon (when you can use that spell) to your advantage, I am able to deliver more total damage/attack (I'll count one casting as one attack) with this guy than any one of my other characters could ever imagine doing. Heck, he likely does more damage/second than any of my other characters, and none of them have any trouble in solo-8 either!
Anywho, rant off again: I don't want to go on like that for too much.
PS Nico, if you're reading this, I THINK you were in the game where Lupan got his wuff to 99, right? I know I used him for part of that day, and I'm sure I used him in a game where a lot of us where hitting late V/Hell that you were also in.
May the wind pick up your heels and your sword strike true.