11-01-2004, 07:57 PM
A monster's resists can't go any lower than -100, just like a player's. But if they were above zero to start with, then Conviction will have to slice that away before it works its way to the -100 cap.
IE - Monster A has resist 0 -> lvl 15 Conviction makes it -100
But Monster B has resist 50 -> lvl 15 Conviction makes it -50
Hence, maxing Conviction is a perfectly viable plan, especially since monsters in Hell can have very high resists. Also, high-level Conviction can break some immunities.
IE - Monster A has resist 0 -> lvl 15 Conviction makes it -100
But Monster B has resist 50 -> lvl 15 Conviction makes it -50
Hence, maxing Conviction is a perfectly viable plan, especially since monsters in Hell can have very high resists. Also, high-level Conviction can break some immunities.