11-01-2004, 08:48 AM
Sirbub,Oct 31 2004, 05:58 PM Wrote:Thank you. Looks like I will start maxing conviction now.
Sirbub
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I concur with everything Baajikill is saying, however I would like add to it by presenting to you a more stereo-typical Avenger build for 1.1:
Quote:Avenger: (completed by character level 99)
(Might mercenary for added physical damage; i.e. life-leech)
Vengeance - 20; Prerequisites - 2
Resist Fire - 20
Resist Cold - 20
Resist Lightening - 20
Conviction - 20; Prerequisites - 5
Holy Shield - 1; Prerequisites - 2
Holy Shield is a one-point wonder, greatly increasing your blocking (14% at skill level 1 alone!) and adding to your overall defense. In "hardcore" this is invaluable because it allows you to divert necessary points that would have been in Dexterity (for a 75% block) to Vitality.
Salvation is also a one-point wonder. Sure, it adds elemental damage, but the returns are so extremely low so it's really not worth investing any more skill points than necessary. One point in salvation will provide 88% resistance to yourself and your comrades in dangerous situations, which seems extremely useful but I have yet to use it (or see other paladins using it for the sake of others) on Battle.net, thus I suggest not bothering even putting a single point in this skill. Besides, 1 point in Salvation means a Vengeance of 19 at character level 99, and you canât have an imperfect Avenger, now can you ;) ?
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin