10-30-2004, 12:37 PM
AngryMob,Oct 27 2004, 12:56 PM Wrote:Ive heard rumors of a third installment in the Diablo series, not sure if they are true, nor do I really care...but anyways, if YOU could design ideas for a new diablo, what would you do? :blink: Think outside the box here, try thinking beyond diablo2, its characters, levels, monsters, items, etc...something totally new. Ill post my ideas after this thread gets rolling. Go nuts!
-mobsta-
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Here is a *very* small list of what I think would make a good D3 (at least what comes immediately to mind as I write this):
1.) One large on-line consistent world
2.) Quests should 'instance', like in Guild Wars instead of being static.
3.) Constantly have new content.
4.) Ability to choose sex, race, and class.
5.) New skills. Actually, consider overhauling the current D2 skill system with a new, but similar system. I think Guild Wars and Star Wars Galaxies has the right idea on this matter.
6.) New classes. Maybe the ability to multi-class, like in Dungeons & Dragons; you loose exp for having more than one class, but have more skills to choose from.
7.) Ability to create your own magical items (crafting not included). Available affixes should be based on character level. While an exact affix can be chosen, the number will be randomly generated within the boundaries of the affix to show for how unique Diablo magical items are.
8.) A good story; perhaps since the worldstone was shattered, demons now freely walk the earth, hence there would be constant fighting (typical Diablo ;) ).
9.) COMMENT: The weapon Swap feature of D2 is one of the best ideas I've seen, and is lacking in all current MMO's. Definitely keep this feature! Also keep Hardcore as an option.
10.) All characters should have an alignment that starts off as neutral. Perhaps it will change to good or bad depending on your deeds like in the video game Fable (I don't really like this idea; instead see below).
11.) Hostility should be mutual unless declared "evil" or "good", like in Star Wars Galaxies if you are declared 'Rebel' Imperials can attack you on spot. Same concept here if you are declared "evil", good characters can attack you without a mutual hostility, and vice versa.
12.) Allow guilds; and give each guild a special power unique to the world that all the members of the guild will receive. When a group of people âpurchasesâ a guild, they may choose this power from a list of available powers depending on what their guilds alignment is.
DII Overall Improvements for a DIII:
1.) Ability to naturally increase all skills beyond 20 points.
2.) No character level limit.
3.) No high-leveled character experience penalties.
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin