Class "roles"
#11
While I am concerned about high end long range mage view, at 45, I'm having a blast. The versatility and power we bring to the table in groups is great. Water, transport, high burst, AoE, good CC, remove curse, etc. You don't necessarily NEED all those things, but they are really handy.

Compare that to say a rogue and the choice becomes easy I think. Which is kinda sad for rogues. What do they bring to the high end?

For overall balance I'm a little concerned that the effect of high-level equipment on tanks and hitters is much greater than the effect on casters. We are essentially a function of our training where warriors are a function of their equipment. In high level loot, I hope to see some interesting effects like increased crit chance, or something ... more diverse equipment options are always cool.
-MB
-< You can only be young once, but you can be immature forever >-
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Messages In This Thread
Class "roles" - by Bolty - 10-23-2004, 10:50 PM
Class "roles" - by Tal - 10-23-2004, 11:21 PM
Class "roles" - by Artega - 10-25-2004, 02:57 AM
Class "roles" - by Guest - 10-25-2004, 06:13 AM
Class "roles" - by Saxywoo - 10-25-2004, 02:13 PM
Class "roles" - by Guest - 10-25-2004, 06:59 PM
Class "roles" - by Bolty - 10-25-2004, 09:49 PM
Class "roles" - by lemekim - 10-26-2004, 07:38 AM
Class "roles" - by Guest - 10-26-2004, 01:15 PM
Class "roles" - by MongoJerry - 10-26-2004, 01:18 PM
Class "roles" - by Magicbag - 10-26-2004, 02:44 PM

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