Rune Hunting Revised
#13
I also like kurast forests.
Flayers are in large numbers and their life is usually comparativelly low to that of other monsters.

More monsters usually = more drop chances.

Another well-liked area is the mob before Pindleskin if you can avoid the charge attacks.
They are always there (if you have the portal open), can be trapped, decoyed, meteored etc. etc. and as an added bonus a few will come back to life as well for a 2nd killing.

Now whether they can drop runes "well" thats another story. :blink:
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Messages In This Thread
Rune Hunting Revised - by AngryMob - 10-07-2004, 07:13 PM
Rune Hunting Revised - by ShadowHM - 10-07-2004, 07:59 PM
Rune Hunting Revised - by Zingydex - 10-07-2004, 08:41 PM
Rune Hunting Revised - by Baajikiil - 10-07-2004, 10:20 PM
Rune Hunting Revised - by Wyrm - 10-08-2004, 06:57 AM
Rune Hunting Revised - by Guest - 10-10-2004, 06:48 PM
Rune Hunting Revised - by Zingydex - 10-12-2004, 02:36 PM
Rune Hunting Revised - by HeLLsBeLLs - 10-15-2004, 07:59 PM
Rune Hunting Revised - by adeyke - 10-16-2004, 12:50 AM
Rune Hunting Revised - by Guest - 10-18-2004, 01:12 PM
Rune Hunting Revised - by whathuh - 10-20-2004, 02:30 AM
Rune Hunting Revised - by vmxa - 10-20-2004, 04:28 AM
Rune Hunting Revised - by ldw - 10-25-2004, 02:34 PM
Rune Hunting Revised - by ldw - 10-25-2004, 02:47 PM
Rune Hunting Revised - by Guest - 10-26-2004, 11:58 AM
Rune Hunting Revised - by adeyke - 10-26-2004, 04:44 PM
Rune Hunting Revised - by whathuh - 10-27-2004, 12:57 AM
Rune Hunting Revised - by crumpuppet - 10-28-2004, 01:00 PM
Rune Hunting Revised - by NuurAbSaal - 10-28-2004, 03:58 PM

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