10-25-2004, 03:17 AM
Slash,Oct 24 2004, 08:25 PM Wrote:Your right, I think I should stick to my old summoner plans and just add the bow for fun. My skill points so far will look something along the lines of:
Oak Sage - 1
Raven - 20
Spirit Wolf - 20
Dire Wolf - 20
Grizzly - 20
Heart of Wolverine - 20
I want my Druid to be doing a considerable amount of damage using a bow, but apart from HoW there doesn't seem to be anything useful. Another problem that I see straight away is PI's :unsure: . Any suggestions will be helpful here.
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There are two things you can do about it.
One: wield the bow yourself and make it a bow of Amplify Damage. Charsi sells them in Normal. If you go this route, I would suggest a Blessed Aim mercenary, as you won't be hitting anything in Hell otherwise.
Two: Hire a Fire Arrow rogue mercenary. She will stay safely behind the minions with you and plink away at the PI's. For the occasional PI/FI Boss, keep one of those bows of Amplify Damage in your stash and pull it out when you don't want to park the Boss. It is also useful when you encounter those annoying Champion Packs of Heirophants in Act 3.
And you may call it righteousness
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake