04-04-2003, 05:26 PM
Nice, but what you're talking about here is how guided arrow should interact with shields, I only wondered how it should interact with pierce. Continuously zooming on chars features, we could discuss like this forever, don't you think ?
GA piercing shields is strange. In that very case, maybe the best thing would be to make GA vanish after it hits a shield. The very idea of an arrow (GA or non GA) piercing a shield without making it burst is a non-sense (*** leather armours not rotting while bearing a sorc's firewall is also a non-sense, but oh well, we can't go much into details I fear... this game isn't meant to be that realistic).
I think it would be fair for PvPers that if a GA is blocked by a shield, GA stops just after that. Would prevent zons from being able to keep shield-wearing chars at distance by spamming GA. How does that sound to you, now :
- if GA hits a target (non shield), it goes through it once and no more.
- if GA hits a shield, it can't go through it (or else, to be realistic, the shield and the player would have to be hit, and to be honnest, the shield should go "bye bye").
Still a shield-wearing PvPer could be hit twice by a same GA, but diminished by the chance the shield blocks, and if the first block succeeds, there would be no further GA hitting. Say you have 75% chance to block, your overall chance to be hit twice by a same GA is 0.25 if your opponent has 100% pierce. Not that hard to accept, I hope.
He he, as if we were in charge of programming those things for Blizzard :P Well, 1.10 patch is said to enhance mods possibilities, and make them be easier. If they nerf GA and pierce purely and simply, I'll think about getting into some mod modifying it.
GA piercing shields is strange. In that very case, maybe the best thing would be to make GA vanish after it hits a shield. The very idea of an arrow (GA or non GA) piercing a shield without making it burst is a non-sense (*** leather armours not rotting while bearing a sorc's firewall is also a non-sense, but oh well, we can't go much into details I fear... this game isn't meant to be that realistic).
I think it would be fair for PvPers that if a GA is blocked by a shield, GA stops just after that. Would prevent zons from being able to keep shield-wearing chars at distance by spamming GA. How does that sound to you, now :
- if GA hits a target (non shield), it goes through it once and no more.
- if GA hits a shield, it can't go through it (or else, to be realistic, the shield and the player would have to be hit, and to be honnest, the shield should go "bye bye").
Still a shield-wearing PvPer could be hit twice by a same GA, but diminished by the chance the shield blocks, and if the first block succeeds, there would be no further GA hitting. Say you have 75% chance to block, your overall chance to be hit twice by a same GA is 0.25 if your opponent has 100% pierce. Not that hard to accept, I hope.
He he, as if we were in charge of programming those things for Blizzard :P Well, 1.10 patch is said to enhance mods possibilities, and make them be easier. If they nerf GA and pierce purely and simply, I'll think about getting into some mod modifying it.
--- ALnitak --->
Dexazon-devoted single player
Artemis - level 99 windexazon - 673 dex so far (reachable goal : 737 dex)
Dexazon-devoted single player
Artemis - level 99 windexazon - 673 dex so far (reachable goal : 737 dex)