Leap mechanics
#2
mcm,Oct 13 2004, 04:59 AM Wrote:From what I've seen, there appears to be TWO hit recovery animations back-to-back forced on anyone inside the Leap AOE...
For the barbs game, the opponent only appears to go into recovery once, but it can be seen by having the opponent run past the barb, that the opponent appears to stand still immediately after this recovery (this is when the second recovery animation is being played on the opponents game.) So anyway, I would like to have someone here confirm whether the double-hit-recovery aspect of Leap is correct.

Fascinating. Does this pertain to monsters? Would a mod test vs. a LEB have Leap causing two emissions, e.g.? Off the top of my head I'm not thinking of another client-distrusting (aka LCS™ distrust) easy way to check.

I'm on the road, so I can't take a look at the "missile" I suspect must be the delivery vechicle for Leap's AoE knockback but that might be revealing.
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Leap mechanics - by mcm - 10-13-2004, 04:59 AM
Leap mechanics - by Crystalion - 10-18-2004, 08:09 AM

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