10-16-2004, 11:28 AM
(This post was last modified: 03-11-2005, 03:34 AM by MongoJerry.)
ADVENTURES OF NERIAD: Schooling Scholomance, part V, The Room Before the Viewing Room
After getting the key to the Viewing Room off Rattlegore, we headed back to the Safe Room and proceeded to clear the room containing the Viewing Room door. Incidentally, this is also the same room one would land in if one were to jump off the platform at the beginning of the instance.
Like the Great Ossuary, the easiest way to clear this room is to pull mob groups back to the Safe Room and dispatch them there. Mobs in this final room like to wander around at different speeds, so the puller has to be careful. It can be easy to pull too many mobs, if one isn't paying attention.
The most difficult mobs in that final room are the diseased ghouls. When they die, they release a large poison cloud plume, much like the zombies in Diablo II. Unlike the poison clouds released by the zombies in Diablo II, this poison cloud plume hurts like crazy -- as in 700+ damage per tick crazy. The above screenshot illustrates the proper technique for dealing with the ghouls. When the ghoul is about to die, it should be stunned and the melee attackers should back off and let the spellcasters finish off the ghoul. Anyone who stays within range of the poison cloud after the ghoul dies should be summarily ridiculed for being a newbie. This whole problem with the poison cloud illustrates why ghouls should be shackled and saved for last when a mob group is pulled.
This room before the Viewing Room is small and can be quickly cleared. There is one other feature of this room besides the Viewing Room door, however. An iron gate blocks the way to some sort of chest. Some people had heard that clearing that final room opens the gate, but that didn't work for us. Others speculated that one had to also clear the entire Safe Room, too. Since it was around 6am at this point, however, we weren't in the mood to experiment, so we left the chest alone. I have a feeling, though, that that chest could have something pretty valuable in it, like the chest in the Seven Dwarfs room in Blackrock Depths. If someone reading this has concrete information on what specifically opens the gate to that chest, I'd like to hear about it. My guess at this point is that it involves opening up the Viewing Room door and hitting a switch somewhere. If someone can give me concrete information about this, I'll post an update.
UP NEXT: The Viewing Room