MongoJerry,Oct 11 2004, 06:07 PM Wrote:I'm still downloading the patch, so I don't have much hard information for you. However, some people on the official priest forum have finished their downloads. The complainers always post first, before they ever get a chance to actually play with the changes, so it's hard to get a real handle on how significant any changes actually are. But reading between the lines, I get that basically there were only minor tweaks made to priest talents. I guess there's a new holy skill to reduce the cast time on Smite, and some things in the Discipline tree got some minor tweaks. But it looks like priests didn't get a lot of attention this patch.
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I'm in and all I can say is...the Talent Devs are either blind or stupid when it comes to implementing the suggestions of Priests. We've been complaining for several patches now that talents with critical effects should not be forced on Priests, either make it so the talents have useful effects or we can avoid them. So what do the Talent devs do, they make it so we HAVE to take a critical effect talent at Tier 2 in the Holy tree to get deeper, IDIOTS! :angry: :angry: :angry:
Guess I stick with Shadow for longer until they pull their collective heads out. <_<
And now that I look at it more, they lowered the affect on Mental Agility in the Discipline tree...I swear, Blizzard wants to drive people away from playing priests... <_<
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.