10-09-2004, 05:09 AM
vmxa,Oct 8 2004, 10:25 PM Wrote:I figure I may as well tap some of the knowledge here. I noticed that I have not seen a set item dropped since the first unique I killed in the Blood Moor. This was within minutes of going into Hell mode.
I am down to the Palace on the way to the Arcane Sanctum (act II) and was a bit surprised. I have seen many level bosses and even Andy drop next to nothing.
Countess and Smith did not evenn drop any rare/unique or much of anything.
Lots of massive battles like Maggot Lair, yield nothing. Some do not even drop a potion? Is it just that I only have one little MF ring?
I have forgone all the MF items as I figured I need the better punch. Will it get better or must I use more magic find?
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First off, MF doesn't affect the base items or the number of drops in any way. So if a monster doesn't drop anything at all, it's not because of MF.
It's ironic that you specifically mention the Maggot Lair, since the maggot eggs and maggot young are among the (relatively) few monsters that will never drop anything. Generally speaking, any monster where you can get an infinite supply in a single game will give neither items nor experience.
Now, it's not at all unusual that you'll go some time without seeing set items. It's just chance. More MF will certainly help a bit, if you don't sacrifice your killing speed. For example, if you had 100% MF, you'd find 83% more set items than with 0% (less than 100% more due to diminishing returns). However, if that 100% MF gear means you'll cut your overall killing speed (i.e. monsters killed per time unit) in half, it'll actually make you find less set items over time.
This is more noticeable when the diminishing returns is harsher: From 400% MF to 500% MF, you get only 9% more set items. If, instead of the 100% MF gear, you wear something that increases your killing speed by 10%, that'd be better for set items over time.