Like Assur said, arreat summit shows the changes. Some major strategy changes are that:
in general: synergies mean that some skills use a lot more points than before. There are several builds, such as bone necros or wind druids, that use 3-5 skills that synergise each other, possible with a low synergy extra skill. Battle control skills like mindblast or freezing arrow seem more important.
for necros: blood golem/iron maiden doesn't work anymore. Skeletons have gotten a ton more powerful, 20 rasie skeleton/ skel mastery+assorted other skills has become a really safe, powerful, and low equipment dependent build. Some of these assorted skills are skeleton mages, corpse explosion, poison skills, dim vision. Amp damage and Decrepify are the most important curses and clay golem is useful for slowing.
for amazons: plague javalin sounds more useful as a backup skill than before, freezing arrow has become a big major skill. Valkyries get synergies to make them much more powerful, get equipment, and in general are very useful.
for druids: more fireclaws based build have been designed thanks to the synergies. Elemental druids mostly fall into either fire or wind only types, but I've heard they are much more powerful.
paladins: blessed hammer users are a big cookie cutter build now, lots of people say hammers are too powerful. Holy freeze and shock users have also gotten more powerful with either zeal or a bow as an attack. As you saw, aura flashing doesn't work thanks to faster aura updates I think, but the plus side is that redemption starts redeeming much faster, so you can "flash" it to get fast health and mana. Medics using holy bolt+ prayer synergies now a new build that's good for undead killing and healing.
assasins: traps got synergies, lightning trappers have gotten more popular. Elemental martial arts got more powerful also.
sorcs: most sorc builds around now seem to be a 3-4 skill synergy group+ frozen orb, since frozen orb can use cold mastery and no synergies and still work. Firewall is another possible backup skill. Nova is much less powerful.
This is mostly stuff I've heard, so there might be differences, since I didn't play many characters before patch 1.10. I have actually seen the difference of redemption, nova, necromancer changes, and the 3-5 synergising skill build changes for myself.
Look around the forums for more information.
in general: synergies mean that some skills use a lot more points than before. There are several builds, such as bone necros or wind druids, that use 3-5 skills that synergise each other, possible with a low synergy extra skill. Battle control skills like mindblast or freezing arrow seem more important.
for necros: blood golem/iron maiden doesn't work anymore. Skeletons have gotten a ton more powerful, 20 rasie skeleton/ skel mastery+assorted other skills has become a really safe, powerful, and low equipment dependent build. Some of these assorted skills are skeleton mages, corpse explosion, poison skills, dim vision. Amp damage and Decrepify are the most important curses and clay golem is useful for slowing.
for amazons: plague javalin sounds more useful as a backup skill than before, freezing arrow has become a big major skill. Valkyries get synergies to make them much more powerful, get equipment, and in general are very useful.
for druids: more fireclaws based build have been designed thanks to the synergies. Elemental druids mostly fall into either fire or wind only types, but I've heard they are much more powerful.
paladins: blessed hammer users are a big cookie cutter build now, lots of people say hammers are too powerful. Holy freeze and shock users have also gotten more powerful with either zeal or a bow as an attack. As you saw, aura flashing doesn't work thanks to faster aura updates I think, but the plus side is that redemption starts redeeming much faster, so you can "flash" it to get fast health and mana. Medics using holy bolt+ prayer synergies now a new build that's good for undead killing and healing.
assasins: traps got synergies, lightning trappers have gotten more popular. Elemental martial arts got more powerful also.
sorcs: most sorc builds around now seem to be a 3-4 skill synergy group+ frozen orb, since frozen orb can use cold mastery and no synergies and still work. Firewall is another possible backup skill. Nova is much less powerful.
This is mostly stuff I've heard, so there might be differences, since I didn't play many characters before patch 1.10. I have actually seen the difference of redemption, nova, necromancer changes, and the 3-5 synergising skill build changes for myself.
Look around the forums for more information.
I may be dead, but I'm not old (source: see lavcat)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)