04-04-2003, 09:46 AM
(This post was last modified: 04-05-2003, 04:34 PM by the Langolier.)
(ALnitak):
First of all, its "momentum" not "Inertia". Also, it is irrational to use physics as an arguement to describe certain spell behavior. Do I really need to say more?
>the arrow has a certain speed and mass, which gives it an energy, allowing it to keep on after it has hit one monster
The arrow having energy has nothing to do allowing it to pass through an enemy. An arrow has energy even when it isn't moving. When a moving arrow collides, it will transfer energy to the object- it can then (depending on many factors) go through the target or simply stop.
I don't see any difference between a guided arrow being able to pierce four times or cone time. If it can pierce at all, it could do it again. It makes sense to me that a guided should be allowed to pass. One skill gives arrows homing ability. Another skill gives a missle a chance to go through the target. But skills can not be based on what the description is. The skill has to be balanced as to how it affects the game. In this case, although the descriptions don't suggest that guided arrow should not be able to pierce, in practice it just becomes too powerful. This is because when the first shot comes back for a second hit, you have already fired another arrow. Then another, and another. With boses, this usually means that they are continuously getting hit by four arrows at a time, because by the time the first arrow hits for the fourth time, you have shot your fourth arrow. Let's say you have 50% critical hit with 100% piercing. With firing that fourth arrow, the zon could have potentially done 24x their base damage. Even with no speed enhancments, firing four arrows is a very short period of time. Piercing with guided arrow is too powerful.
Swirly: how I would love "chain arrow"...
First of all, its "momentum" not "Inertia". Also, it is irrational to use physics as an arguement to describe certain spell behavior. Do I really need to say more?
>the arrow has a certain speed and mass, which gives it an energy, allowing it to keep on after it has hit one monster
The arrow having energy has nothing to do allowing it to pass through an enemy. An arrow has energy even when it isn't moving. When a moving arrow collides, it will transfer energy to the object- it can then (depending on many factors) go through the target or simply stop.
I don't see any difference between a guided arrow being able to pierce four times or cone time. If it can pierce at all, it could do it again. It makes sense to me that a guided should be allowed to pass. One skill gives arrows homing ability. Another skill gives a missle a chance to go through the target. But skills can not be based on what the description is. The skill has to be balanced as to how it affects the game. In this case, although the descriptions don't suggest that guided arrow should not be able to pierce, in practice it just becomes too powerful. This is because when the first shot comes back for a second hit, you have already fired another arrow. Then another, and another. With boses, this usually means that they are continuously getting hit by four arrows at a time, because by the time the first arrow hits for the fourth time, you have shot your fourth arrow. Let's say you have 50% critical hit with 100% piercing. With firing that fourth arrow, the zon could have potentially done 24x their base damage. Even with no speed enhancments, firing four arrows is a very short period of time. Piercing with guided arrow is too powerful.
Swirly: how I would love "chain arrow"...