EXP variations
#4
vmxa,Oct 5 2004, 02:34 PM Wrote:I wonder how you keep the level 1 alive? I ask because I was thinking of dumping my L76 Iron Wolf to test a HF Merc and they were all about L46.

I was concerned that since they basically have to do melee fighting, that they would be killed in Hell. I quess I could run into NM for a bit, but I was not sure if it was worth it.

BTW this is SP game.

The other thing is the HF seems to have a very short range. I can see if you grow one up it could b good,but otherwise?
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I was orbing, and rather small mobs at that. The thing to be careful of is unique cows with any 'Holy' aura. They have a large radius and will kill any low leveled character in the area of effect immediately in the first pulse leaving your low level saying "Holy ****!"

As to your merc, they not only gain exp. differently that characters do, but because of an act II merc's aggressive combat style, he would surly die immediately!
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin
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Messages In This Thread
EXP variations - by gta-maloy] - 10-05-2004, 05:03 PM
EXP variations - by Taem - 10-05-2004, 09:12 PM
EXP variations - by vmxa - 10-05-2004, 09:34 PM
EXP variations - by Taem - 10-05-2004, 11:31 PM
EXP variations - by Zingydex - 10-05-2004, 11:46 PM

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