AngryMob,Oct 4 2004, 03:40 PM Wrote: i currently am playing a bone / summon necro, focusing on skeletons / skel mast. im wondering about trying an act1 rouge merc, just because ive never really used one other than in act1 normal (quest reward...yay.) is it worth trying?
thanks again B)
*Mobsta*
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Welcome to the Lurker Lounge. :) First, a plea. Writing your request in standard English would be a Good Thingâ¢. It just makes it so much easier to read and respond.
Second, it really depends on what your game style is and what holes you have in your offense. I didn't really understand what you meant by Bone/Summon Necromancer. If you are using Bone Armour only and your damage comes entirely from the skeletons bolstered by Amplify Damage, then a Might Mercenary could well be the way to go. If you tend to use a lot of Bone Wall and Bone Spear, then you may find that you trap your Desert Mercenary, leaving him vulnerable to ranged attack and unable to reach any monster to leech life from. If that is so, a Rogue Mercenary might be a good thing. They are mostly hip-huggers who will cower beside or behind you and plink away over the Bone Walls.
Perhaps you could clarify your game style, so you can get a better response?
Quote: if anyone has any sites with more info on mercs and their stats (more than what is on Arreat Summit,) i would appreciate links or whatever.
For more information than you ever wanted to know about hireling stats, try this post at the Amazon Basin.
And you may call it righteousness
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake
When civility survives,
But I've had dinner with the Devil and
I know nice from right.
From Dinner with the Devil, by Big Rude Jake