09-30-2004, 03:18 PM
You should have been on bnet a couple days ago I went through most of this with Artega. :)
1st: Open map editor
2nd: Open map you want to use that new file (note: Blizzard marked maps will no longer be Blizzard marked maps after this.)
3rd: In the "module" menu select the "import manager" (bottom choice)
4th: Import the new file (use the arrow over the paper icon that points left)
5th: You now have a file with the path "war3mapImported\(name)" if this is a model (ends with .mdx), unless you are trying to mate it with a portrait, you need not change this. Skins (end with .blp, a select few use .tga) are a different matter. To determin what the path you need to change it to you should have a listfile of some kind. WinMPQ will let you extract one. For non-blizzard models they should tell you the file paths to use. (Some contain a path for the model to be set to. This is just for morons who ask before they try. "BUT WHAT ABOUT THE MODEL??????????!!!!!1111" It also might be there to help the helpless get portraits to work.)
Some general rules to figure out what the filepath needs to be:
If the path is not "units\(race)\(unit name)\(unit name).blp" it is likely "textures\(unit name).blp" (such as the herotaurenchieftain).
Some are mispelled. For instance the path for the druid of the talon skin is "units\nightelf\druidotthetalon\druidofthetalon.blp".
If it is a model you imported the filepath and name you use does not matter but if it has a portrait (this would be a separate model) you need to put "_portrait" at the end of the model name. So for instance let's say I imported a model "bat.mdx" it would end up "war3mapImported\bat.mdx" for its portrait it would need to be "war3mapImported\bat_portrait.mdx".
If you are still confused I will edit this post to clarify rather than make a new one and force someone to jump around the topic. :)
1st: Open map editor
2nd: Open map you want to use that new file (note: Blizzard marked maps will no longer be Blizzard marked maps after this.)
3rd: In the "module" menu select the "import manager" (bottom choice)
4th: Import the new file (use the arrow over the paper icon that points left)
5th: You now have a file with the path "war3mapImported\(name)" if this is a model (ends with .mdx), unless you are trying to mate it with a portrait, you need not change this. Skins (end with .blp, a select few use .tga) are a different matter. To determin what the path you need to change it to you should have a listfile of some kind. WinMPQ will let you extract one. For non-blizzard models they should tell you the file paths to use. (Some contain a path for the model to be set to. This is just for morons who ask before they try. "BUT WHAT ABOUT THE MODEL??????????!!!!!1111" It also might be there to help the helpless get portraits to work.)
Some general rules to figure out what the filepath needs to be:
If the path is not "units\(race)\(unit name)\(unit name).blp" it is likely "textures\(unit name).blp" (such as the herotaurenchieftain).
Some are mispelled. For instance the path for the druid of the talon skin is "units\nightelf\druidotthetalon\druidofthetalon.blp".
If it is a model you imported the filepath and name you use does not matter but if it has a portrait (this would be a separate model) you need to put "_portrait" at the end of the model name. So for instance let's say I imported a model "bat.mdx" it would end up "war3mapImported\bat.mdx" for its portrait it would need to be "war3mapImported\bat_portrait.mdx".
If you are still confused I will edit this post to clarify rather than make a new one and force someone to jump around the topic. :)