04-03-2003, 10:56 PM
Thanks for the welcome, Hammerman. And nice to see admins here have the time to post.
Forgot to mention that I study physics :-) - oh well, I'm not that skilled in physics, not what I'm saying. But if I say "inertia", does it sound like an explanation ? If we look at it "realistically", any arrow not being GA hitting a critter and piercing it doesn't shock you, right ? Should be linked to inertia : the arrow has a certain speed and mass, which gives it an energy, allowing it to keep on after it has hit one monster. Well, forget about this in real life, for sure (the arrow should be slowed down, its direction changed after each pierce, etc...).
But why would it be different for GA ? Sure GA automatically aims at a target, so your point is : "why would it leave the target it has reached and was supposed to reach ?", right ? I answer inertia again, if we are still in that same context you wanted to introduce. Inertia makes it impossible to stop for a short space range, before it aims again at the target.
How does it sound to you now ? lol I doubt Blizzard programmers went that much into physics stuff, anyway. Hum, well, who knows, maybe after all :P
Quote:although there is obviously no way you can look at this realistically, if we look at the general physics of the skill...it directs itself at one critter. Once it hits them, why the heck would it go anywhere else? Sure, it comes back, but why did it leave in the first place?
Forgot to mention that I study physics :-) - oh well, I'm not that skilled in physics, not what I'm saying. But if I say "inertia", does it sound like an explanation ? If we look at it "realistically", any arrow not being GA hitting a critter and piercing it doesn't shock you, right ? Should be linked to inertia : the arrow has a certain speed and mass, which gives it an energy, allowing it to keep on after it has hit one monster. Well, forget about this in real life, for sure (the arrow should be slowed down, its direction changed after each pierce, etc...).
But why would it be different for GA ? Sure GA automatically aims at a target, so your point is : "why would it leave the target it has reached and was supposed to reach ?", right ? I answer inertia again, if we are still in that same context you wanted to introduce. Inertia makes it impossible to stop for a short space range, before it aims again at the target.
How does it sound to you now ? lol I doubt Blizzard programmers went that much into physics stuff, anyway. Hum, well, who knows, maybe after all :P
--- ALnitak --->
Dexazon-devoted single player
Artemis - level 99 windexazon - 673 dex so far (reachable goal : 737 dex)
Dexazon-devoted single player
Artemis - level 99 windexazon - 673 dex so far (reachable goal : 737 dex)