09-22-2004, 04:33 PM
I mean the model itself. It's just a simple text edit though but retains the team color on his armor because that is separate from the glow "aura" around him. I changed this:
Textures 7 {
Bitmap {
Image "Textures\clouds_anim1_bw.blp",
WrapWidth,
WrapHeight,
}
Bitmap {
Image "Textures\HeroAvatarFlame.blp",
}
Bitmap {
Image "",
ReplaceableId 2,
}
Bitmap {
Image "Textures\Clouds8x8.blp",
}
Bitmap {
Image "Textures\BloodBlobs1.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "units\Creeps\HeroFlameLord\Clouds8x8Grey.blp",
}
}
to this:
Textures 7 {
Bitmap {
Image "Textures\clouds_anim1_bw.blp",
WrapWidth,
WrapHeight,
}
Bitmap {
Image "Textures\HeroAvatarFlame.blp",
}
Bitmap {
Image "ReplaceableTextures\Teamglow\Teamglow00.blp",
}
Bitmap {
Image "Textures\Clouds8x8.blp",
}
Bitmap {
Image "Textures\BloodBlobs1.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "units\Creeps\HeroFlameLord\Clouds8x8Grey.blp",
}
}
When I say I'm a pro at WC3 map editing, it isn't an exaggeration. B)
Textures 7 {
Bitmap {
Image "Textures\clouds_anim1_bw.blp",
WrapWidth,
WrapHeight,
}
Bitmap {
Image "Textures\HeroAvatarFlame.blp",
}
Bitmap {
Image "",
ReplaceableId 2,
}
Bitmap {
Image "Textures\Clouds8x8.blp",
}
Bitmap {
Image "Textures\BloodBlobs1.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "units\Creeps\HeroFlameLord\Clouds8x8Grey.blp",
}
}
to this:
Textures 7 {
Bitmap {
Image "Textures\clouds_anim1_bw.blp",
WrapWidth,
WrapHeight,
}
Bitmap {
Image "Textures\HeroAvatarFlame.blp",
}
Bitmap {
Image "ReplaceableTextures\Teamglow\Teamglow00.blp",
}
Bitmap {
Image "Textures\Clouds8x8.blp",
}
Bitmap {
Image "Textures\BloodBlobs1.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "units\Creeps\HeroFlameLord\Clouds8x8Grey.blp",
}
}
When I say I'm a pro at WC3 map editing, it isn't an exaggeration. B)