09-17-2004, 06:40 PM
(This post was last modified: 09-17-2004, 06:43 PM by Crystalion.)
Ruvanal,Sep 17 2004, 09:13 AM Wrote:But when the item is saved with your character when logging out, the save functions cap the ilvl to a 99 max. This may effect some items that derive their actual stats by looking at the items ilvl to set function parameters.fwiw, iirc, when I set the gambles to only offer clubs, and duped gold (restored save files) in order to buy mass quantities, I got (what I was hunting for) slvl 11 Firestorm charges (implying a greater than ilvl 99, afaik).
This was either v1.10 beta or early release (I suspect beta). The slvl 11 didn't "morph" from save/load. I do not recall the #charges changing either.
edit: OTOH, this was a long time ago, so perhaps I only got slvl 10 from gambles and slvl 11 from the regular shop and am merely misrembering (I am certain, however, that the slvl 11 charges of Firestorm I did have on a club persisted across save/load).
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits