09-11-2004, 03:26 AM
I find myself very much against the forthcoming trade skill changes, and I sincerely hope Blizzard will rethink the solution. To my understanding the only real problem is the over competition for limited global resources, spcifically minerals and herbs. I can understand why Blizzard does not wish to simply sow more seeds, but the proposed fix is simplistic and heavy handed.
Skill points should be retained. They are analogous to the traditional apprentice system for acquiring a skilled trade, as opposed to the fee based education model of most modern institutions of higher learning. The latter has its counterpart in the class trainers, who currently pander their professions throughout Kalimdor and the Eastern Kingdoms. Certainly a world as large as Warcraft has room for both.
I am in favor of the proposed change to make the higher level trainers more difficult to find. But rather than impose a fixed limit of two professions and arbitrary level requirements on the profession grades, I suggest a logarithmic progression of the skill point requirements for additional professions. For example, the first journeyperson trade skill grade acquired might take 100 skill points, journeyperson in a second might take 200, and in the third 400. Someone like Mongo might eventually earn all the available skills, but it would be very, very difficuslt to do so. Further I would remove all level restrictions on professions.
Personally I am waiting for them to add prostitution.
Skill points should be retained. They are analogous to the traditional apprentice system for acquiring a skilled trade, as opposed to the fee based education model of most modern institutions of higher learning. The latter has its counterpart in the class trainers, who currently pander their professions throughout Kalimdor and the Eastern Kingdoms. Certainly a world as large as Warcraft has room for both.
I am in favor of the proposed change to make the higher level trainers more difficult to find. But rather than impose a fixed limit of two professions and arbitrary level requirements on the profession grades, I suggest a logarithmic progression of the skill point requirements for additional professions. For example, the first journeyperson trade skill grade acquired might take 100 skill points, journeyperson in a second might take 200, and in the third 400. Someone like Mongo might eventually earn all the available skills, but it would be very, very difficuslt to do so. Further I would remove all level restrictions on professions.
Personally I am waiting for them to add prostitution.
"I may be old, but I'm not dead."