09-08-2004, 02:24 PM
My advice is to use grand charms that only just qualify for + skills. Those affixes are actually rather lower level than you think, [wcip] Angel
High level charms like your one allow more affixes but really, is there anything that comes close to being so useful as +skills?
A higher level charm with more affixes available gets +skills less often than one of the optimum ilvl 50.
Ilvl 50 gets +skills 1 in 21.9, ilvl 99 gets +skills 1 in 23
This is based on higher level charms unlocking the following prefixes:
alvl 55: Lucky 8-12% magic find
alvl 67: Serrated +3 max damage
alvl 75: Bloody +3 min damage
You might well feel happy to add Lucky to the mixing pot but I doubt many people will be pleased to see +3 damage when they could have re-rolled +skills
The affix calculator here lets you see what is available:
http://www.diabloii.nu/affixcalc/
This site lists area levels. In Nightmare and Hell area level = mlvl = ilvl for normal, non-boss monsters, with alvl = ilvl on charms:
http://home.t-online.de/home/320071388834-...F_Guide_ENG.htm
For re-rolling grand charms I'd suggest level 50 - level 63 areas. A level 64 area could have a boss drop a level 67 charm which would be sub-optimal. If you're rich enough to scoff at the idea of a 10% mf grand charm or at the idea of a skills charm without a high +life suffix just use the links to develop a different strategy
By the way with small charms I rather like the very high level affixes so for them going high is recommended
High level charms like your one allow more affixes but really, is there anything that comes close to being so useful as +skills?
A higher level charm with more affixes available gets +skills less often than one of the optimum ilvl 50.
Ilvl 50 gets +skills 1 in 21.9, ilvl 99 gets +skills 1 in 23
This is based on higher level charms unlocking the following prefixes:
alvl 55: Lucky 8-12% magic find
alvl 67: Serrated +3 max damage
alvl 75: Bloody +3 min damage
You might well feel happy to add Lucky to the mixing pot but I doubt many people will be pleased to see +3 damage when they could have re-rolled +skills
The affix calculator here lets you see what is available:
http://www.diabloii.nu/affixcalc/
This site lists area levels. In Nightmare and Hell area level = mlvl = ilvl for normal, non-boss monsters, with alvl = ilvl on charms:
http://home.t-online.de/home/320071388834-...F_Guide_ENG.htm
For re-rolling grand charms I'd suggest level 50 - level 63 areas. A level 64 area could have a boss drop a level 67 charm which would be sub-optimal. If you're rich enough to scoff at the idea of a 10% mf grand charm or at the idea of a skills charm without a high +life suffix just use the links to develop a different strategy
By the way with small charms I rather like the very high level affixes so for them going high is recommended