09-08-2004, 10:59 AM
MongoJerry,Sep 8 2004, 07:10 AM Wrote:2. Items that give bonuses to healing and for that matter damage should give percentage bonsuses rather than straight addition bonuses.This also applies to the mage's offensive arsenal. High-level mages who go item hunting are gathering equipment that can add over 200 points of damage to fire. Plug that in to the mage's fast-casting Rank 1 Fireball and you can see how sick that would get, while using almost no mana.
While it's nice to make the mage a more equipment-dependent class by giving them these neat bonuses, it reeks of cheese.
The bonuses need to be percentage based across the board or the item gatherers are going to quickly upset game balance when the game goes retail. It'll be Diablo II all over again.
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.