The issue of player-count when
#11
I suggest you reread Jarulf's reply.

A full game will result in more drops from the item drop, in fact, all 5 possible items will drop because a full game will reduce the Countess' no-drop to 0.
The game has a hard cap of at most 6 items dropping any time you kill any monster.
Which means that, even though you are more likely to get a successful drop from each of the three rune drops in a full game, there is only room under the 6 cap to drop one rune. Even if that one rune drops the first try, and you still have two tries left, too bad, 6 items have dropped, and the drop function ends.

It ends up being a combinatorial problem - is it better to have more chances with worse odds or less chances with better odds?
If you crunch the numbers, it turns out it is weighted towards the former. In a solo game you expect the Countess to drop around 1.85 runes from her rune drop each kill. Whereas in a full game you expect precisely 1 every time. If you are seeking runes, the Countess should be run solo.
"Thank you. We always have a shortage of unfounded opinions, so this will really help us. " - adeyke
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Messages In This Thread
The issue of player-count when - by [wcip]Angel - 08-23-2004, 09:40 PM
The issue of player-count when - by Thrugg - 08-23-2004, 10:05 PM
The issue of player-count when - by Crystalion - 08-24-2004, 04:07 AM
The issue of player-count when - by Obi2Kenobi - 08-24-2004, 04:44 AM
The issue of player-count when - by Jarulf - 08-24-2004, 06:27 AM
The issue of player-count when - by Brista - 08-24-2004, 08:47 AM
The issue of player-count when - by Brista - 08-24-2004, 08:50 AM
The issue of player-count when - by Brista - 08-24-2004, 09:10 AM
The issue of player-count when - by Jarulf - 08-24-2004, 01:16 PM
The issue of player-count when - by gta-maloy] - 08-25-2004, 11:12 AM
The issue of player-count when - by Thrugg - 08-26-2004, 05:30 PM
The issue of player-count when - by CelticHound - 08-27-2004, 04:44 PM

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