Raiders use Medium armor, making them hard to kill with towers, but easy to kill with melee.
Kodo Beasts use Unarmored armor that can be upgraded, much like Huntresses and Dryads. Their attack cannot be upgraded.
Orc Burrows and Watch Towers have Heavy armor. It can be upgraded to Fortified armor with the Reinforced Defenses upgrade at the War Mill at tier three.
All buildings take full damage while being built, making it much smarter to target building structures over built strutcures. A good player will cancel the structure - a poor player will not and will lose the resources. Cancelling a structure returns a percentage of the resource cost, depending on its level of completion, but no higher than fifty percent total.
All Ancients have Heavy armor when uprooted, and Fortified armor when rooted.
Mountain Giants do not gain spell resistance until the Resistant Skin upgrade is researched, and they are a poor choice for melee fighters. Giants are used to attract attention more than anything else, hence their possession of the Taunt ability.
All long-range siege units (Glaive Throwers, Demolishers, Mortar Teams, and Meat Wagons) have Heavy armor that cannot be upgraded. Siege Engines have Fortified armor. Raiders possess Medium armor, and Troll Batriders possess Light armor. Gyrocopters also have Heavy armor, though their lack of durability makes them a poor choice for anything other than scouting unless you build them en masse, in which case they're useful for weakening enemy air units with the Flak Cannons upgrade.
Chaos damage is rare, restricted to the highest-level Creeps (typically 7th and above) and the Infernal summoned unit. It deals full damage to any and all armor types, including Fortified.
EDIT: Most Fel units do Chaos damage - even the 2nd Level Felguards. Be careful creeping in Draenor maps.
Kodo Beasts use Unarmored armor that can be upgraded, much like Huntresses and Dryads. Their attack cannot be upgraded.
Orc Burrows and Watch Towers have Heavy armor. It can be upgraded to Fortified armor with the Reinforced Defenses upgrade at the War Mill at tier three.
All buildings take full damage while being built, making it much smarter to target building structures over built strutcures. A good player will cancel the structure - a poor player will not and will lose the resources. Cancelling a structure returns a percentage of the resource cost, depending on its level of completion, but no higher than fifty percent total.
All Ancients have Heavy armor when uprooted, and Fortified armor when rooted.
Mountain Giants do not gain spell resistance until the Resistant Skin upgrade is researched, and they are a poor choice for melee fighters. Giants are used to attract attention more than anything else, hence their possession of the Taunt ability.
All long-range siege units (Glaive Throwers, Demolishers, Mortar Teams, and Meat Wagons) have Heavy armor that cannot be upgraded. Siege Engines have Fortified armor. Raiders possess Medium armor, and Troll Batriders possess Light armor. Gyrocopters also have Heavy armor, though their lack of durability makes them a poor choice for anything other than scouting unless you build them en masse, in which case they're useful for weakening enemy air units with the Flak Cannons upgrade.
Chaos damage is rare, restricted to the highest-level Creeps (typically 7th and above) and the Infernal summoned unit. It deals full damage to any and all armor types, including Fortified.
EDIT: Most Fel units do Chaos damage - even the 2nd Level Felguards. Be careful creeping in Draenor maps.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.