08-25-2004, 03:36 PM
(This post was last modified: 08-25-2004, 03:42 PM by Sir_Die_alot.)
There are 3 basic types of spell castings: point target, unit target, and no target. Then there are 2 ways these can be done: instant and channeling. Starfall is a no target channeling spell, which means you click the starfall button and your hero will cast the spell continually until time runs out, your hero is hit by a interrupting spell (stormbolt, entangling roots, ect), or you order it to stop casting the spell.*
*If a unit channeling a spell is in a group and you order that group to move, the channeling unit will continue to channel the spell.
As for towers, human towers have a fair amount of use, nightelf ones do not. The ancient protector's attack rate and hitpoints just don't warrent their cost which includes the wisp and the time spent making its replacement. <_<
Edit: Swiss, you missed hex for an orc channeling spell interrupter. :)
*If a unit channeling a spell is in a group and you order that group to move, the channeling unit will continue to channel the spell.
As for towers, human towers have a fair amount of use, nightelf ones do not. The ancient protector's attack rate and hitpoints just don't warrent their cost which includes the wisp and the time spent making its replacement. <_<
Edit: Swiss, you missed hex for an orc channeling spell interrupter. :)