08-24-2004, 01:16 PM
Brista,Aug 24 2004, 10:44 AM Wrote:I think this is not quite correctThe countess drop works the following way. It is made up by two parts, done after each other. The first part is in turn made up of a "normal" drop, that is, it is a number of random items, each of which can be a NoDrop as well. The rune drop is a drop made up by droping random runes.
What I believe happens is the game first checks her regular drop and then her special rune drop for each pick. If unsuccessful with both it then assigns a no drop for that pick
With more players each pick is more likely to succeed in getting a regular drop so it reduces the rune drop chance simply because for that pick it didn't get so far as to check the rune drop
All this works OK except for the fact that the game has a hard cap on a maximum of 6 items on any particular kill/drop. Now, the countess Treasure Class and its drop is set up so that the first part, if no NoDrops are generated, plus the number of runes will be higher than 6 items. In that case the game aborts the drops immediately and the full run drop will not take place.
Since more players in a game means a smaller chance for a NoDrop, it means that the more players there is in a game, the higher is the chance that the drop for the Countess will be aborted due to the cap at six items and it will be the special run drop that will not be fully done.
There are three types of people in the world. Those who can count and those who can't.