08-24-2004, 09:10 AM
Simple answer:
Yes it does effect Meph's drop. He has roughly 20% nodrop. In a full game with 7 running Baal and you running Meph you'd cut that to about 1% at the cost of Meph being tougher
Complex answer:
More players reduce the nodrop
D2data.net provides nodrop information: here's Meph's Treasure Class chart:
http://www.d2data.net/tc/Mephistoq_tch.html
Now from Jarulf's mf guide for 1.09 here is the explanation of how nodrop is calculated:
The full article is here.
http://phrozenkeep.it-point.com/forum/kb.p...de=article&k=58
The main change of 1.10 was to the numbers not the mechanics* so if you get your head around Jarulf's explanation and then apply it to the D2data.net numbers you will have pretty accurate numbers to work with
(*except in one regard which does not effect Mephisto:
http://www.theamazonbasin.com/d2/forums/in...showtopic=33345 )
Yes it does effect Meph's drop. He has roughly 20% nodrop. In a full game with 7 running Baal and you running Meph you'd cut that to about 1% at the cost of Meph being tougher
Complex answer:
More players reduce the nodrop
D2data.net provides nodrop information: here's Meph's Treasure Class chart:
http://www.d2data.net/tc/Mephistoq_tch.html
Now from Jarulf's mf guide for 1.09 here is the explanation of how nodrop is calculated:
Quote:1. Calculate the fraction of NoDrop, that is, NoDrop/Sum_Prob 2. Calculate "number of people". Here each character in the party (and in same area) of the killer count as 1 and those not in the party (but in the game) as a half. This value IS truncated to an integer. 3. Raise the value calculated in step 1 to the power of the value from step 2. Assume, the example above, we had 75/104=0.7212. Assume there are 2 people in the party and same area, and 3 other people, so the value from step 2 is 2+1.5=3 (truncate). So we calculate 0.712^3 = 0.375. 4 Adjust the NoDrop value so that it is a value that makes it the fraction calculated in step 3. That is multiply the Sum_prob minus the old NoDrop value (plus the value to be calculated) with the value from step 3. In our example it would be 29*0.375/(1-0.375) = 17. This is the new No Drop value.
The full article is here.
http://phrozenkeep.it-point.com/forum/kb.p...de=article&k=58
The main change of 1.10 was to the numbers not the mechanics* so if you get your head around Jarulf's explanation and then apply it to the D2data.net numbers you will have pretty accurate numbers to work with
(*except in one regard which does not effect Mephisto:
http://www.theamazonbasin.com/d2/forums/in...showtopic=33345 )