08-19-2004, 05:32 PM
Hi,
My night elf warrior had a four slot quiver. It became a six slot quiver. On the off chance, I tried putting stuff other than arrows in it, and it worked. Or, rather, it accepted the stuff, but when I logged off and then back on, the stuff was gone. Totally lost as far as I can tell. OK, so now we don't *need* quivers, but they add to the speed of firing the weapon. And we can leave town with 600 arrows instead of 400. Of course, *all* my bow using characters have used a *total* of maybe 100 arrows. Ranged attacks don't stay ranged long unless the attackee is also ranged. Usually it's one or two arrows and then melee.
So, anyone have any ideas or opinions on this? I think that sacrificing a bag slot for 10% faster shooting speed is pretty well a waste. Usually I can get two shots off before melee. Faster shooting will not matter on the first, since it is that shot that draws aggro (hit or miss). Getting the second shot off depends on distance and speed of the target, so only in marginal cases will that 10% make any difference there.
I think quivers either need to be "adjusted" or they will just join the huge (and getting bigger) pile of worthless twiddle in the game. Reminiscent of D2 :)
--Pete
My night elf warrior had a four slot quiver. It became a six slot quiver. On the off chance, I tried putting stuff other than arrows in it, and it worked. Or, rather, it accepted the stuff, but when I logged off and then back on, the stuff was gone. Totally lost as far as I can tell. OK, so now we don't *need* quivers, but they add to the speed of firing the weapon. And we can leave town with 600 arrows instead of 400. Of course, *all* my bow using characters have used a *total* of maybe 100 arrows. Ranged attacks don't stay ranged long unless the attackee is also ranged. Usually it's one or two arrows and then melee.
So, anyone have any ideas or opinions on this? I think that sacrificing a bag slot for 10% faster shooting speed is pretty well a waste. Usually I can get two shots off before melee. Faster shooting will not matter on the first, since it is that shot that draws aggro (hit or miss). Getting the second shot off depends on distance and speed of the target, so only in marginal cases will that 10% make any difference there.
I think quivers either need to be "adjusted" or they will just join the huge (and getting bigger) pile of worthless twiddle in the game. Reminiscent of D2 :)
--Pete
How big was the aquarium in Noah's ark?