04-01-2003, 08:52 PM
It's still got some issues, though. For example, in my opinion, a vitality based melee character should NEVER be one-hit killed by an inferno (he even had decent resistances!) or the explosion from a Fire Enchanted boss. I wouldn't call that balance so much as supreme annoyance. Also Wereforms (particularly Werebears) have some issues with attack speed, at least in the beginning, as you can't really get your hands on any weapons with a good amount of WIAS until later in the game.
That being said, it can be fun and a lot of the skills that have been tweaked, that I have tried, have been quite a bit more balanced than before. I would, however, refrain from calling it balanced until the one-hit kills for melee characters are removed. The game is definitely slanted toward summoner builds or ranged attackers right now.
That being said, it can be fun and a lot of the skills that have been tweaked, that I have tried, have been quite a bit more balanced than before. I would, however, refrain from calling it balanced until the one-hit kills for melee characters are removed. The game is definitely slanted toward summoner builds or ranged attackers right now.
-TheDragoon